forgeweapon energylab experimental

v0.0.5·Updated 2026-10-07

Beta. Eight standalone energy guns for GTFO: beams, chain lightning, charged plasma, explosions, ricochets, flame, and gravity control.

Screenshots 8 screenshots

About this mod Author’s original text

Forge Weapon Energy Lab Experimental

Eight energy guns for GTFO.

Beta. Tested solo and with bots; multiplayer has not been tested yet. Please report bugs on GitHub.

Weapons

Forge Beam

Hold fire for a continuous beam. No recoil.

Forge Chain Arc

Lightning that jumps from the first target to up to three more nearby enemies.

Forge Flamethrower

A short flame cone that hits everything inside it. No recoil.

Forge Charge Orb

Hold to charge, release to fire an orb that explodes on impact. More charge, bigger blast.

Forge Shock Orb

Hold to charge, release to fire an orb that flies through enemies and shocks the ones nearby.

Forge Blast Gun

An instant explosion where you aim.

Forge Ricochet Disc

Discs that bounce off walls up to four times.

Forge Gravity Core

Fires a core that opens a gravity field, pulling enemies in and damaging them.

Stats

| Weapon | Slot | Magazine | Damage | Range | Area |

| --- | --- | ---: | --- | --- | --- |

| Beam | Main | 40 | 4.35 per tick | Unlimited | - |

| Chain Arc | Main | 7 | 15.9, -20% per hop | 16 m | Hops up to 6 m |

| Flamethrower | Main | 50 | 2.7 per tick | 8 m | Cone |

| Charge Orb | Special | 4 | 12-62.7 | Flies 18-42 m | 1.5-2.5 m blast |

| Shock Orb | Special | 5 | 12-62.7 on contact | Flies 18-42 m | 2-3.5 m shock |

| Blast Gun | Special | 6 | 30.1 | Unlimited | 2.2 m blast |

| Ricochet Disc | Special | 16 | 23.95 | Flies 1.6 s, 4 bounces | - |

| Gravity Core | Special | 2 | up to 6.75 per pulse | Flies up to 3 s | 5 m field |

Installation

Install with r2modman; it also installs BepInExPack_GTFO. Everyone in the lobby needs the same version and the same tuning changes.

Tuning

Every number is listed in BepInEx/config/ForgeEnergyLab/tuning-defaults.json. To change one, copy only that value into tuning-overrides.json in the same folder, for example:

{

"weapons": {

"forge.energylab.blast": { "damage": 40, "blastRadius": 3 }

}

}

Restart the game after editing. Values you did not copy follow each update's defaults. If the file has a mistake, the mod stays off and the log names the field.

Known issues

  • Multiplayer has not been tested.
  • In stats mods, hit rate that counts every hit can go over 100% with Chain Arc, Flamethrower and Blast Gun.

License

MIT. The effect bundle is CC0.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

dakkhuza-MTFOBepInEx-BepInExPack_GTFO

File & checksum

Filename
forgeweapon_energylab_experimental-0.0.5.zip
File size
59.7 MiB