FlowGeos

v0.9.4·Updated 2026-04-18

Sets of custom tile for your rundown!

Screenshots 8 screenshots

About this mod Author’s original text

Tile List

Mining Complex

  • Storage
  • 01
  • Dead_end_01
  • Refinery
  • DigSite

Tech Complex

  • Lab
  • 01
  • Dead_end_01 (+enemyspawn)
  • DataCenter
  • Elevator_Shaft_01
  • Exit_01 (+noexit)
  • I_01

Service Complex

  • Floodway
  • Reactor_01

Mining

Storage 01

Generic storage tile

Complex resource set data:

{

"Prefab": "Assets/Prefabs/Geomorph/Mining/geo_storage_FA_01.prefab",

"SubComplex": "Storage",

"Shard": "S1"

}

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Storage Dead end 01

Stroage vault-like style dead end tile

  • Terminal spawn align on machine stuff at entrance, good luck re-rolling it:)

Complex resource set data:

{

"Prefab": "Assets/Prefabs/Geomorph/Mining/geo_storage_FA_dead_end_01.prefab",

"SubComplex": "Storage",

"Shard": "S1"

}

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|--|--|

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Tech

Lab 01

Generic lab tile, Has Generator Cluster Marker

Complex resource set data:

{

"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_lab_FA_01.prefab",

"SubComplex": "Lab",

"Shard": "S1"

}

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|--|--|

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Lab Dead End 01

Simple T-shape Dead End tile, Including version with enemy spawn point, Has Boss Spawn Align

Complex resource set data:

{

"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_lab_FA_dead_end_01.prefab",

"SubComplex": "Lab",

"Shard": "S1"

}

Enemy Spawnpoint version

{

"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_lab_FA_dead_end_01_enemyspawn.prefab",

"SubComplex": "Lab",

"Shard": "S1"

}

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DataCenter Elevator Shaft 01

DataCenter Elevator Shaft tile (non-destroyed version unlike any other elevator in level)

Complex resource set data:

{

"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_datacenter_FA_elevator_shaft_01.prefab",

"SubComplex": "DataCenter",

"Shard": "S1"

}

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|--|--|

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DataCenter Exit 01

DataCenter Exit point tile, including dead end version which doesn't have exit point setting

Complex resource set data:

{

"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_datacenter_FA_exit_01.prefab",

"SubComplex": "DataCenter",

"Shard": "S1"

}

version without exit point setting:

{

"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_datacenter_FA_exit_01_noexit.prefab",

"SubComplex": "DataCenter",

"Shard": "S1"

}

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|--|--|

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DataCenter I 01

DataCenter Hallway tile, Two Security doors can be placed.

Complex resource set data:

{

"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_datacenter_FA_I_01.prefab",

"SubComplex": "DataCenter",

"Shard": "S1"

}

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|--|--|

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Service

Reactor 01

Reactor tile, Also have bulkhead spawn on middle where the reactor spawns

INFO: Forward Plug has placed higher than normal altitude

Complex resource set data:

{

"Prefab": "Assets/Prefabs/Geomorph/Service/geo_floodways_FA_reactor_01.prefab",

"SubComplex": "Floodways",

"Shard": "S1"

}

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Patch Note

0.8.3

  • Recompressed to Alt R5 Update

0.8.2

  • Updated Reactor Terminal Resolve Logic

0.8.1

  • Updated to latest revision

0.8.0

  • Updated to latest revision

Uncompressed Bundle Download

If you have issue:

Contact Discord: FlowAria#2172

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_GTFO

File & checksum

Filename
FlowGeos-0.9.4.zip
File size
13.0 MiB