FlowGeos
Sets of custom tile for your rundown!
Screenshots 8 screenshots
About this mod Author’s original text
Tile List
Mining Complex
- Storage
- 01
- Dead_end_01
- Refinery
- DigSite
Tech Complex
- Lab
- 01
- Dead_end_01 (+enemyspawn)
- DataCenter
- Elevator_Shaft_01
- Exit_01 (+noexit)
- I_01
Service Complex
- Floodway
- Reactor_01
Mining
Storage 01
Generic storage tile
Complex resource set data:
{
"Prefab": "Assets/Prefabs/Geomorph/Mining/geo_storage_FA_01.prefab",
"SubComplex": "Storage",
"Shard": "S1"
}
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Storage Dead end 01
Stroage vault-like style dead end tile
- Terminal spawn align on machine stuff at entrance, good luck re-rolling it:)
Complex resource set data:
{
"Prefab": "Assets/Prefabs/Geomorph/Mining/geo_storage_FA_dead_end_01.prefab",
"SubComplex": "Storage",
"Shard": "S1"
}
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Tech
Lab 01
Generic lab tile, Has Generator Cluster Marker
Complex resource set data:
{
"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_lab_FA_01.prefab",
"SubComplex": "Lab",
"Shard": "S1"
}
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Lab Dead End 01
Simple T-shape Dead End tile, Including version with enemy spawn point, Has Boss Spawn Align
Complex resource set data:
{
"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_lab_FA_dead_end_01.prefab",
"SubComplex": "Lab",
"Shard": "S1"
}
Enemy Spawnpoint version
{
"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_lab_FA_dead_end_01_enemyspawn.prefab",
"SubComplex": "Lab",
"Shard": "S1"
}
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DataCenter Elevator Shaft 01
DataCenter Elevator Shaft tile (non-destroyed version unlike any other elevator in level)
Complex resource set data:
{
"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_datacenter_FA_elevator_shaft_01.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}
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DataCenter Exit 01
DataCenter Exit point tile, including dead end version which doesn't have exit point setting
Complex resource set data:
{
"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_datacenter_FA_exit_01.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}
version without exit point setting:
{
"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_datacenter_FA_exit_01_noexit.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}
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DataCenter I 01
DataCenter Hallway tile, Two Security doors can be placed.
Complex resource set data:
{
"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_datacenter_FA_I_01.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}
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Service
Reactor 01
Reactor tile, Also have bulkhead spawn on middle where the reactor spawns
INFO: Forward Plug has placed higher than normal altitude
Complex resource set data:
{
"Prefab": "Assets/Prefabs/Geomorph/Service/geo_floodways_FA_reactor_01.prefab",
"SubComplex": "Floodways",
"Shard": "S1"
}
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Patch Note
0.8.3
- Recompressed to Alt R5 Update
0.8.2
- Updated Reactor Terminal Resolve Logic
0.8.1
- Updated to latest revision
0.8.0
- Updated to latest revision
Uncompressed Bundle Download
If you have issue:
Contact Discord: FlowAria#2172
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: