FlowGeos Vol2
Sets of custom tile for your rundown! (Volume 2!)
Screenshots 8 screenshots
About this mod Author’s original text
Tile List
Mining Complex
- Mixed
- Alt12m_T_01
- Storage
- Refinery
- DigSite
Tech Complex
- Mixed
- Transition_I_01
- Lab
- DataCenter
- Hub_01 (+EnemySpawn)
Service Complex
- Mixed
- Floodway
- ~~Dead_End_01~~ (!!! NOT FULLY FINISHED!!! )
- Dead_End_02 (+EnemySpawn)
- Garden
Mining
Mining_Alt12m_T_01
Subcomplex Transition (Storage -> DigSite)
Height Transition (-12m)
Complex resource set data:
{
"Prefab": "Assets/Prefabs/Geomorph/Mining/geo_mining_FA_alt12m_T_01.prefab",
"SubComplex": "Storage",
"Shard": "S1"
}
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Tech
Tech_Transition_I_01
Subcomplex Transition (DataCenter -> Lab)
Has 2 Boss Spawn Align
Most of part is DataCenter I Tile but on end wall it leads to Lab Subcomplex through broken wall
Complex resource set data:
{
"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_tech_FA_transition_I_01.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}
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DataCenter_Hub_01
Has 2 Boss Spawn Align
Simple Hub Tile for DataCenter
Including EnemySpawn Version which allow to enemies spawn from inaccessible top floor area and jump down to ground
Complex resource set data:
{
"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_datacenter_FA_hub_01.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}
Enemy Spawnpoint version
{
"Prefab": "Assets/Prefabs/Geomorph/Tech/geo_datacenter_FA_hub_01_enemyspawn.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}
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Service
Dead_End_02
Has 2 Boss Spawn Align
Bullrush BlobSurface Included
Including version with enemy spawn point
Dead End Tile with cosmetic Broken Security door on end (Enemy spawn behind if it's enemyspawn variant)
Complex resource set data:
{
"Prefab": "Assets/Prefabs/Geomorph/Service/geo_floodways_FA_dead_end_02.prefab",
"SubComplex": "Floodways",
"Shard": "S1"
}
Enemy Spawnpoint version
{
"Prefab": "Assets/Prefabs/Geomorph/Service/geo_floodways_FA_dead_end_02_enemyspawn.prefab",
"SubComplex": "Floodways",
"Shard": "S1"
}
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If you have issue:
Contact Discord: flowaria
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: