EOSExt EMP
Decoupled EEC EMP features
About this mod Author’s original text
This plugin allows you to EMP in EEC via warden event.
What's more, you can set up constantly-EMP-ed region (PersistentEMP).
A player affected by EMP will have His/Her:
- Gear sight disabled.
- Biotracker offline.
- HUD and flashlight unavailable.
- Sentrygun not working / undeployable.
Also, environment lights will be disabled if they are in the effective range of an EMP / persistent EMP.
This plugin works with plugin ExtraObjectiveSetup, pls make sure you install that as well.
A template file will be generated in YOUR_RUNDOWN/Custom/ExtraObjectiveSetup upon first startup after installing this plugin.
Documentation of this plugin:
How to use:
- Toss this plugin into your BepInEx/plugins folder.
- Start your game.
- There should me files generated in your BepInEx/plugins/YOUR_RUNDOWN/Custom/ExtraObjectiveSetup
- Explore those generated stuff.
- If you need examples, take ones from my rundown LEGACY.
- Supports Partial Data.
- Supports AWO.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
Inas07-ExtraObjectiveSetup