EOSExt EMP

v1.1.8·Updated 2025-07-06

Decoupled EEC EMP features

About this mod Author’s original text

This plugin allows you to EMP in EEC via warden event.

What's more, you can set up constantly-EMP-ed region (PersistentEMP).

A player affected by EMP will have His/Her:

  • Gear sight disabled.
  • Biotracker offline.
  • HUD and flashlight unavailable.
  • Sentrygun not working / undeployable.

Also, environment lights will be disabled if they are in the effective range of an EMP / persistent EMP.

This plugin works with plugin ExtraObjectiveSetup, pls make sure you install that as well.

A template file will be generated in YOUR_RUNDOWN/Custom/ExtraObjectiveSetup upon first startup after installing this plugin.

Documentation of this plugin:

How to use:

  • Toss this plugin into your BepInEx/plugins folder.
  • Start your game.
  • There should me files generated in your BepInEx/plugins/YOUR_RUNDOWN/Custom/ExtraObjectiveSetup
  • Explore those generated stuff.
  • If you need examples, take ones from my rundown LEGACY.
  • Supports Partial Data.
  • Supports AWO.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

Inas07-ExtraObjectiveSetup

File & checksum

Filename
EOSExt_EMP-1.1.8.zip
File size
65.7 KiB