DopeGeos
Some pretty dope geos
About this mod Author’s original text
DopeGeos
Info
Only 2 tiles and 1 plug but plan to add more
Tiles
A slightly revamped version of the r8d1 gardens bridge tile without the corrupt security scans, more lights, and more markers.
{
"Prefab": "Assets/Prefabs/Complex/Service/Gardens/Geomorphs/geo_64x64_service_gardens_bridge_dope.prefab",
"SubComplex": 11,
"Shard": 6
}
A floodways deadend tile with an area b behind the broken security door for enemies to spawn. ment to look overgrown similar to the r6bx hub tile. lights under the bridges are marked as emergency.
{
"Prefab": "Assets/Prefabs/Complex/Service/Floodways/Geomorphs/floodways_dead_end_dope_v1.prefab",
"SubComplex": 6,
"Shard": 4
}
Plugs
An up 1 gardens to floodways plug, looks good when going up 1 from gardens to floodways or down 1 floodways to gardens. dont recomend putting it in CRS and instead using lg tuner to spawn where needed.
{
"Prefab": "Assets/Prefabs/Complex/Service/Gardens/Plugs/garden_to_floodways_up_1_dope.prefab",
"SubComplex": 5,
"Shard": 16
}
Feedback
If you have issues:
randomguy#0753
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: