Desolate
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About this mod Author’s original text
Desolate
Embark on a relentless journey through a labyrinthine network of nightmarish facilities in this modded rendition of GTFO. Delve deeper into the abyss with enhanced challenges, strategically redesigned encounters, and a haunting atmosphere that pushes the boundaries of survival horror.
Changelog
v0.1.1 - v0.1.2
v0.1.1
- Updated B1 to be fully out and ready to play
- Added LocalProgression as a dependency
v0.1.2
- A1 and B1 hotfixes
v0.1.3 - v0.1.4
v0.1.3
- Fixed A1 from gardens to lab from the lag/loading of the map. All objectives stayed the same just different geo and map tiles
- Redemption added in for DMR
- Dmg 7.51 -> 7.91
- Max Ammo 90 -> 81
- Judgement added in for Normal Shotgun
- Clip 8 -> 12
- Max Ammo 32 -> 59
- Hellfire added in for Scattergun
- Reload 2.66 -> 2.5
- Max Ammo 16 -> 26
- Delay 0.65 -> 0.55
- Eclipse added in for HelRifle
- Max Ammo 28 -> 33
- Rose Patel added in for High Cal Pistol
- Clip 6.0 -> 7.0
- Max Ammo 31 -> 53
- Reload 2.5 -> 2.0
- Grimshot added in for Sawed Off
- Max Ammo 45 -> 55
- Ragnarock sentry nerfed
- Fire Delay 1.0 -> 1.3
- Max Range 60.0 -> 55.0
v0.1.4
- Hellfire removed in total to increase the challenge of the run, as well to not make it easy in killing stealth rooms or bosses.
v0.1.5 - v0.1.6
v0.1.5
- Bug hotfixes
v0.1.6
- B1 hot fixed ( sorry for the bug )
v0.1.7 - v0.2.2
v0.1.7
- B1 last reactor code changed to automatically give it to you and pop up on screen, door to code zone changed to key card zone.
v0.1.8 - v0.2.2
- Bug fixes + Hot fixes
v0.2.3 - v0.2.4
v0.2.3
- Im losing my marbles that's what's happening
v.0.2.4
- B2 out and ready to play, without any bugs this time since I have finally developed a frontal lobe
- Wox Combat Knife changed to be called Shiv
- ChargedAttackDamage 5.5 -> 7.5
- Ragnarock nerfed
- Dmg Falloff 30 -> 25
- Shot Delay 1.6 -> 2.0
- Max Ammo 40 -> 35
- Dmg 48.1 -> 40.1
v0.2.5 - v0.2.6
v.0.2.5
- C1 released and ready to play!
- Stamina is fixed to be normal vanilla, but issues with the UI will be resolved next patch
- Sniper changed to Widowmaker
- Clip Size 2 -> 3
- Rate of Fire 0.3 -> 3.0
- Max Ammo 15 -> 17
- Ragnarock nerfed
- Rate of Fire 0.5 -> 2.5
- Assault Rifle changed to Fwosh
- Dmg 2.19 -> 2.90
- Distance Falloff 10m -> 15m
v0.2.6
- Icon changed
v0.2.7 - v0.2.8
v0.2.7
- Dependencies added (PLEASE let me know if there are any issues in either the modding server or my dms)
v0.2.8
- C2 out and ready to play
- Yes, Pmom is on steroids, i apologize
- Ragnarock Nerfed
- ROF 2.5 -> 4.0
- C1 bug fixed
- Carbine changed Caeser and buffed
- Dmg 2.38 -> 2.70
- Normal Revolver changed to Sky and buffed
- Dmg 14.21 -> 15
- Hel Gun changed to Silent and buffed
- Max Ammo 44 -> 50
- ChargeUp 0.2 -> 0.15
v0.2.9 - v0.3.0
v0.2.9
- Fixed README
v0.3.0
- Redemption Changed
- Sight changed to be thermal
- Uzi Machine Pistol added named "Cerberus"
- Yuki Poopie added in for Semi Rifle
- Changed to Auto Smg Rifle
- InjectLib, DamageSync, KillIndicatorFix, and AWO added as dependencies
v0.3.1 - v0.3.3
v0.3.1
- C2 Scout waves fixed
v0.3.2
- Dependencies Updated to the correct version (thank you hirnu for letting me know
v0.3.4 - v0.3.7
v0.3.4
- Fixed files since fucked all of mine:3
v0.3.5
- Fixed files AGAINNN since fucked all of mine:3
v0.3.6
- Fixed files AGAINNN
- Rundown level prefixes changed
- Reworked A1 Out. Overload scan will be changed with next update.
Credits
- Credits go to ObsessiveBun, SamD_B, Cris, RandomUser and Yuki for helping me create my levels and understanding how to do things <3
- Credits go to Jadie, Hange, Fwosh, Rose, Newman, Ocha, Sky, Hange, Frosty, RandomUser, Reyna, Tuho, Melon, and Silent for play testing the levels and helping me find things i couldn't <3
- Credits to donan3967 for custom geos
- Credit to yuki for the sustained t scan <3
Feedback
I would love to have your guys feedback and notes on my levels, weapons etc.. If
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: