CheeseGeos

v0.5.8·Updated 2026-08-18

Containing 11 custom geos and 3 modified geos (Lab rework done)

Screenshots 8 screenshots

About this mod Author’s original text

CheeseGeos

version 0.5.8

Patch notes

0.5.7

Lab_I_RLC_01:

Fixed an issue where some plugs would have gaps into the void

Tile List

Tile List

Mining

digsite: 3

hsuExitDestroyed

hsuExitDecayed

dead_end_01

storage: 3

HubExit_01

I_01

Reactor_01

refinery: 3

X_01

I_01

Portal_01

Tech

lab: 3

Hub_01

Hub_Exit_01

I_01

datacenter: 2

Hub_01

I_01

Mining Tiles

Mining_HSU_Exit_Destroyed_RLC

{

"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_HSU_exit_Destroyed_RLC.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Mining_HSU_Exit_Decayed_RLC

{

"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_HSU_exit_Decayed_RLC.prefab",

"SubComplex": 5,

"Shard": "S1"

}

This is almost identical to the one above but without all of the burning

Mining_Dig_Site_Dead_End_RLC_01

{

"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_digsite_dead_end_RLC_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Storge_Exit_Hub_RLC_01

{

"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_storage_exit_hub_RLC_01.prefab",

"SubComplex": "Storage",

"Shard": "S1"

}

Storage_I_RLC_01

{

"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_storage_I_RLC_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Refinery_X_RLC_01

{

"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_X_RLC_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Refinery_I_RLC_01

{

"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_I_RLC_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

The bridge is a little bit wider than in the images

Refinery_Portal_I_RLC_01

The tile does have portal arms now (image hasn't been updated)

{

"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_portal_I_RLC_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Mining_Reactor_RLC_01

Datablock bits

This tile has a lot of lights all the tiny red ribbon lights in the images above are from

this entry in LightSettingsDatablock (make sure to delete the existing category 2 entry beforehand)

json

{

"On": true,

"Category": 2,

"Chance": 1.0,

"ChanceBroken": 0.0,

"Color": {

"a": 0.0,

"r": 0.1,

"g": 0.0133,

"b": 0.0133

},

"IntensityMul": 1.0,

"Weight": 1.0

},

This reactor also doubles as a generator cluster the marker data for this is below

Put the below JSON in MiningMarkerDatablock this way the gen cluster can spawn

json

{

"CommonData": {

"FunctionComponentLinks": [,,,

[

0

],,

[

0

],

[

0

],

[

0

],

[

0

],,

[

0

],

[

0

],

[

0

],,,

[

0

],,,,

[

0

],,

],

"Compositions": [

{

"preppedInstance": null,

"weight": 1.0,

"prefab": "Assets/Bundles/Markers/mining_reactor_01_GenCluster_v1.prefab",

"function": 19,

"Shard": 6

},

{

"preppedInstance": null,

"weight": 1.0,

"prefab": null,

"function": 0,

"Shard": 0

}

],

"AssetBundleName": 2,

"Group": 1,

"FunctionPotential": 4.0,

"RotationSnap": 0,

"RotationNoise": 0.0,

"EditorMesh": "",

"BoundingVolume": 0.0

},

"name": "geo_64x64_mining_reactor_01_GenCluster_v1",

"internalEnabled": true,

"persistentID": 501

}

{

"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_reactor_RLC_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Tech Tiles

Lab_I_RLC_01

Looking for the old tile? use this path "Assets/Bundles/RLC_Legacy/geo_64x64_tech_lab_I_RLC_01_LEGACY.prefab"

{

"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_I_RLC_01.prefab",

"SubComplex": "Lab",

"Shard": "S1"

}

Lab_Hub_RLC_01

{

"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_Hub_RLC_01.prefab",

"SubComplex": "Lab",

"Shard": "S1"

}

Lab_Hub_Exit_RLC_01

{

"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_Hub_Exit_RLC_01.prefab",

"SubComplex": "Lab",

"Shard": "S1"

}

This tile includes World Event Objects see below the images

World Event Animation Objects

"EVT_ElevatorHatchAnim"

"EVT_ElevatorHatchAnim_Top"

"EVT_ElevatorHatchAnim_Bottom"

"EVT_DropCageArrival"

"EVT_ElevatorHatchAnim" Opens the 2 hatches in the tile (

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_GTFOdakkhuza-MTFO

File & checksum

Filename
CheeseGeos-0.5.8.zip
File size
22.0 MiB