ChatterReborn
Give your character more voicelines. Now including rundown specific dialogues.
About this mod Author’s original text
Description
This mod aims to make your local character feel more talkative and respond realistically to combat, as well as relaying important information to your fellow prisoners.
This mod affects the local player and the bots, if host, only (locally: meaning if you have the mod installed everyone can hear your character's new dialogue).
PATCH NOTES
Ver 0.4.1
- You can now call out to teammates using the ping keybind. If your reticle is straight on a teammate, you can call them out.
- As such, there is a toggle for it as well [Callout teammates], it's default to false.
Ver 0.4.0
- Replaced the setting [Include Bots] with [Chatter Inclusion Type].
- Users now will be able to configure whether bots or players are able to benefit from the mod.
Ver 0.3.9
- Added dialogues from Rundown 5, Rundown 6, and Rundown 8 to the voice commands list.
Ver 0.3.8
- Restored the player bots damage grunts when taking damage.
Ver 0.3.7
- A new reponse mechanic has been added to respond to any players using certain voice ping commands on your character. Examples: When a player uses the "On me" command deployable related commands on you.
- With the mechanic added as stated above, the default key is set to "NONE" to avoid conflicting with any keys that user already specified in game.
- Now that the base game fixed the issue by not pinging inside resource containers as well introducing the pinging voice lines (that existed in ChatterReborn), the code related to it has been removed.
Ver 0.3.6
- Fixed an issue where duplicate deployment commands where visible in the coms menu.
Ver 0.3.5
- Fixed "THE" crash when taking damage XD.
Ver 0.3.4
- Made a duplicate name check to the "TextDataBlocks" to make sure it doesn't interfere with any custom rundown data blocks.
Ver 0.3.3
- Fixed a bug where the local player would say thank you instead of the revived bot.
- Updated to the current BepInEx version.
Ver 0.3.2
- Moved the sneak kill target menu under the "SNEAKING" voice com category.
- You no longer have to align your crosshair to ping resource packs/consumables inside resource containers. You will now, instead, always ping resource packs/consumables, that are inside resource containers, that are closest to your ping position (This also applies to bots when host).
Ver 0.3.1
- Simplified the sneak kill target menu!
Ver 0.3.0
- Updated to latest Bleeding Edge build!
Ver 0.2.9
- Added new voice commands...
Ver 0.2.8
- [Stealth Kill Comments] has been fixed and now working..
- By pressing the "Ping" button on another prisoner, that's not on a team-scan, while in a team scan will make your character shout at them to get back...
Ver 0.2.7
- Bots will now benefit to the following configurations: Give Resource Pack Comments, Resource Pickup Comment
- Further more bots will now call out the sleepers during sneaking.
- If there are aggroed untagged shadows, a bot will remind the person, with a biotracker, to scan them.
Ver 0.2.6
- Made ChatterReborn work with BepInEx Pack 2.0.0
Ver 0.2.5
- Fixed a bug where "Combat End Dialogue" wouldn't work.
Ver 0.2.4
- Fixed a bug where melee attacks wouldn't damage limbs. This fix requires melee kill comments to be disabled and will be brought back as soon as I can find a fix.
Ver 0.2.3
- Made the Expedition Intro Dialogue work again.
Ver 0.2.2
- Made the mod compatible with Rundown 7.
Ver 0.2.1
- Added special callouts for Fatal Experiment 2, currently only big enemies are called by bots.
- If there are any terminals playing an audio log, your character will not make any exploration comments until it stops.
Ver 0.2.0
- Added out of bullets reloading dialogues for the bots (When host only).
Ver 0.1.9
- Bots, during combat, will now call out to Big Strikers, Flyers (if above 5 meters), and Shadows (This will not work in custom rundowns due it heavily relying on persistentIDs).
- Bots will call out to sleepers when sneaking (including Scouts).
Ver 0.1.8
- Added a Toggle [Stealth Commands Shortcu
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.