CelShadeTFO
trippin has never been this violent
About this mod Author’s original text
CelShadeTFO
- retextures almost every static level surface with a single color, default red
- doesnt retexture anything with canvasrenderer (door text, zone signs, static terminal screens)
- user can pick color with config file
- user can also enable fullbright for eye-popping brightness and visuals
configuration
- mod manager config editor or bepinex/config/CelShadeTFO.cfg
- example configuration file provided as CelShadeTFO_example.cfg, rename to CelShadeTFO.cfg to start editing config before 1st launch.
- live-edit, world re-colors on configfile save.
- values are red, green, blue, alpha. scale 0-255, integer, no decimals
Changelog
V0.0.1
initial
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_GTFO