CarboFix
Changes every weapon to be fun and good and able to be reasonably picked on hard levels, while still having unique strengths from each other. Some powercreep, but nothing too extreme. Scroll down for
About this mod Author’s original text
Mention
- Gray - The Jank Tech Man
- Carbon - The Yap Maxxer 🗣️
Main Weapon Change List
Combat Pistol
- Name Change | Pistol -> Combat Pistol
- Reserve Ammo | 153 -> 108
- Bullet Cost | 3 -> 4.25
- Damage | 4.63 -> 7.51
- Precision Multiplier | 0.8667 -> 0.7
- Stagger Multiplier | 1.5 -> 1.35
- Rate of Fire | 600 -> 400
- Magazine Size | 15 -> 13
- Reload Time | 1.3 -> 1.55
- Falloff Start | 9 -> 11
- Falloff End | 45 -> 48
Compact Pistol
- Name Change | Burst Pistol -> Compact Pistol
- Burst Count | 2 -> 1
- Reserve Ammo | 255 -> 195
- Bullet Cost | 1.8 -> 2.35
- Damage | 3.2 -> 4.3
- Precision Multiplier | 0.8667 -> 0.9
- Stagger Multiplier | 1 -> 1.6
- Rate of Fire | 461.54 -> 545.45
- Magazine Size | 28 -> 17
- Reload Time | 1.25 -> 1.3
Hel Revolver
- Reserve Ammo | 92 -> 63
- Bullet Cost | 5 -> 7.3
- Damage | 8.01 -> 10.1
- Precision Multiplier | 0.7413 -> 0.7
- Falloff Start | 10 -> 11
- Falloff End | 80 -> 45
- Pierce Count | 1 -> 2
Machine Pistol
- Reserve Ammo | 484 -> 430
- Bullet Cost | 0.95 -> 1.069
- Damage | 1.9 -> 2.23
- Rate of Fire | 1500 -> 1132.08
- Magazine Size | 50 -> 60
- Reload Time | 1.25 -> 1.35
- Falloff Start | 7 -> 8
- Falloff End | 35 -> 47
- Hipfire Spread | 2.25 -> 2.2
Hel Autopistol
- Reserve Ammo | 460 -> 440
- Bullet Cost | 1 -> 1.045
- Damage | 1.5 -> 1.88
- Stagger Multiplier | 5 -> 4
- Rate of Fire | 1034.48 -> 967.74
- Magazine Size | 60 -> 55
- Falloff Start | 5 -> 8
- Falloff End | 55 -> 49
- Hipfire Spread | 3 -> 2.5
Bullpup Rifle
- Reserve Ammo | 306 -> 291
- Bullet Cost | 1.5 -> 1.58
- Damage | 2.1 -> 2.73
- Rate of Fire | 1090.91 -> 895.52
- Magazine Size | 40 -> 46
- Reload Time | 2.42 -> 2.1
- Falloff Start | 10 -> 15
- Falloff End | 65 -> 72
SMG
- Reserve Ammo | 353 -> 321
- Bullet Cost | 1.3 -> 1.43
- Damage | 1.98 -> 2.51
- Precision Multiplier | 0.91 -> 0.9
- Rate of Fire | 909.09 -> 845.07
- Reload Time | 1.4 -> 1.55
- Falloff Start | 6 -> 11
- Falloff End | 55 -> 67
- Hipfire Spread | 2.5 -> 2.25
PDW
- Reserve Ammo | 353 -> 349
- Bullet Cost | 1.3 -> 1.318
- Damage | 2.15 -> 2.31
- Precision Multiplier | 0.7413 -> 0.8
- Stagger Multiplier | 1 -> 1.5
- Rate of Fire | 1000 -> 800
- Reload Time | 1.4 -> 1.45
- Falloff Start | 5 -> 9
- Falloff End | 47 -> 60
- Hipfire Spread | 1.25 -> 1.5
Heavy SMG
- Reserve Ammo | 306 -> 282
- Bullet Cost | 1.5 -> 1.63
- Damage | 2.45 -> 3.01
- Precision Multiplier | 0.8 -> 0.7413
- Magazine Size | 33 -> 40
- Reload Time | 1.55 -> 1.5
- Falloff Start | 7 -> 10
- Falloff End | 60 -> 62
- Hipfire Spread | 2 -> 1.75
Carbine
- Reserve Ammo | 328 -> 392
- Bullet Cost | 1.4 -> 1.173
- Damage | 2.38 -> 2.15
- Magazine Size | 48 -> 56
- Reload Time | 1.6 -> 1.85
- Falloff Start | 10 -> 11
- Falloff End | 65 -> 64
- Hipfire Spread | 1 -> 1.3
DMR
- Reserve Ammo | 78 -> 66
- Bullet Cost | 5.89 -> 6.9
- Damage | 7.51 -> 9.1
- Precision Multiplier | 0.87 -> 1.4
- Magazine Size | 12 -> 10
- Reload Time | 2.3 -> 2.4
- Rate of Fire | 240 -> 214.29
- Hip Fire Spread | 2.5 -> 3
Double Tap Rifle
- Reserve Ammo | 121 -> 106
- Bullet Cost | 3.8 -> 4.33
- Damage | 5.51 -> 8.6
- Precision Multiplier | 0.9 -> 0.8
- Rate of Fire | 300 -> 206.9
- Reload Time | 2 -> 2.45
- Falloff Start | 40 -> 28
- Falloff End | 90 -> 72
Assault Rifle
- Reserve Ammo | 312 -> 246
- Bullet Cost | 1.47 -> 1.869
- Damage | 2.1875 -> 3.34
- Magazine Size | 30 -> 36
- Reload Time | 1.8 -> 2.05
- Falloff Start | 10 -> 14
- Falloff End | 70 -> 69
Burst Rifle
- Reserve Ammo | 278 -> 225
- Bullet Cost | 1.65 -> 2.04
- Damage | 2.71 -> 3.64
- Precision Multiplier | 0.8667 -> 0.8334
- Magazine Size | 30 -> 33
- Reload Time | 2 -> 2.15
- Falloff End | 85 -> 78
MSR (Modern Sporting Rifle)
- Name Change | Rifle -> MSR
- Reserve Ammo | 121 -> 112
- Bullet Cost | 3.8 -> 4.1
- Damage | 5.08 -> 6.1
- Precision Multiplier | 0.8667 -> 0.9
- Stagger Multiplier | 1.75 ->
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_GTFOdakkhuza-MTFO