BurstCancel
Burst Cancel feature for all guns. NOT created by me, full credit goes to SleepyHead in the modding Discord.
About this mod Author’s original text
Burst Cancel
Created by SleepyHead in the modding discord.
Uploaded with their permission.
Source code for plugin:
using BepInEx;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Gear;
namespace BurstCancel
{
[BepInPlugin("BurstCancel", "BurstCancel", "1.0.1")]
internal class Loader: BasePlugin
{
private static Harmony? _harmony;
public override void Load()
{
_harmony = new Harmony("BurstCancel");
_harmony.PatchAll();
Log.LogInfo("Plugin is loaded! If you're reading this, why don't you tickle my balls?");
}
}
[HarmonyPatch(typeof(BulletWeapon), "get_WeaponSwitchAllowed")]
class BurstCancel
{
static bool Prefix(ref bool __result)
{
__result = true;
return false;
}
}
}
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: