Armaments

v1.0.1·Updated 2023-12-29

Various modifications to GTFO's weapon system.

About this mod Author’s original text

For specific individuals only. Unlikely that this mod will be compatible with your game.

As for those specific individuals, this mod does the following things:

  • Introduces Armor Penetration & Fragmentation mechanics to the manned and sentry weapon systems.
  • Manned weapons will now shoot where the muzzle is pointing at rather than the crosshair at the center of the screen when not Aiming Down Sight (ADSing).
  • Massive improvements to the reload and ammunition sharing system, specifically:

3.1. Closed-bolt weapons will now retain 1 round in the chamber whenever the user reloads prematurely (remaining ammo in the weapon is greater than 0), giving the weapon MagazineSize + 1(Chambered round).

3.2. Upon receiving ammunition either from using AmmoPack on yourself or receiving it from other team members, if the weapons are not reloaded beforehand, the ammunition (MagazineSize - CurrentAmmoInMag) is not lost but added to the ReserveAmmo.

3.3. Unbalanced weapon usage (eg. 3%/95%) upon receiving AmmoPack, will transfer to the one with less ammo, the transfer will not be absolute but helps mitigate ammunition loss.

  • Fixed Sentry Guns' shell ejection/muzzle flash systems:

4.1. Shotgun Sentry will now eject Shotgun Shells and has muzzle flash upon firing.

4.2. Burst Sentry will now eject 5.56x45mm Shell casings.

4.3. Sniper Sentry will now eject 12.7x99mm Shell casings.

4.4. Auto Sentry will now eject 4.6x30mm Shell casings.

  • Sentry Guns with damage > 2.1 will now have an Armor Penetration effect.
  • Non-Shotgun Sentry Guns' effective ranges are improved.
  • Spent Shell casings and Bulletholes will last longer in the game world, slightly affecting the game's performance but by an extremely trivial margin.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_GTFOEdnKrs-WeaponPack

File & checksum

Filename
Armaments-1.0.1.zip
File size
45.7 KiB