Arboretum V1 Testing

v0.0.11·Updated 2026-09-02

Epic testing for Arboretum (currently only A-1)

About this mod Author’s original text

Arboretum V-1 Testing

version 0.0.11://INFO

This is a WIP Testing build expect many bugs and other issues

Please report any issues and balance feedback in the modding discord

Due to the nature of a custom plugin being used for arbo other mods may be incompatible

I will NOT be adding compatability for most these mods

Feedback thread

There is a feedback thread Here Please use it

Levels

A-1

ChangeLog

V0.0.11

Fixed a softlock on A-1 caused by failing the wave after pulling the breaker (thanks to MasterTroll for reporting it)

V0.0.10

Fixed the missing sights

V0.0.9

A-1:

Slightly modified the waves so that they can use both spawn points in the elevator

Fixed an issue where the secondary objective scan wouldn't start an alarm until after the scan had been completed

Crowbar:

Lowered precision damage

MultiAxe:

Slightly increased charged damage

Giant Strikers:

Decreased damage from headshots

Increased movement speed

SMG:

Decreased reload time even more

Known Issues:

The blackout zones in A-1 don't have all their lights off

V0.0.8

A-1:

Fixed an issue where a terminal was partially invisible

Fixed an issue where the secondary objective scan would go into an enemy spawn room

Grenade Launcher:

Decreased explosion radius

Decreased explosion stagger

Grenade Pistol:

Decreased explosion radius

Decreased explosion stagger

Smart Pistol:

Added Adjusted auto targeting

Effectively made automatic

Tactical Pistol:

Now actually supressed

Bullpup Rifle:

Slightly decreased reload time

SMG:

Decreased reload time

V0.0.7

A-1:

Changed the elevator tile and enemy spawnpoints

Overhauled reactor waves

Added a secondary objective

Added a new error wave after pulling the final breaker

Reduced Machine pistol reserve ammo count by 70

Reduced enemy movement speed

Reduced small shooter engagement range

Nerfed autoshotgun sentry (Yes i'm too lazy to give you full patch notes)

That said the level should feel much better now

Enjoy:)

V0.0.6

Changed the watermark

Guns:

Advanced Assault Rifle:

Adjusted the recoil so it should be slightly easier to control

Magnum:

Adjusted the recoil slightly

50 Cal Pistol:

Adjusted the recoil to be more controllable

A-1:

V0.0.5

Fixed a softlock with A-1

V0.0.4

Reworked waves in A-1

Slightly lowered the ROF for the machinegun sentry

Slightly lowered the reload time for the Bullpup Rifle

V0.0.3

Added resources to A-1

V0.0.2

Fixed missing asset bundles (i forgor)

V0.0.1

Initial release

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

Frog-GearPartCustomizationUntilted-NoGuiMirroringdakkhuza-MTFODex-TweakerExtra-MyCoolPlugin3Untilted-ConfigurableGlobalWaveSettingsFlowaria-FlowGeosBepInEx-BepInExPack_GTFO

File & checksum

Filename
Arboretum_V1_Testing-0.0.11.zip
File size
237.5 MiB