Various fixes for the ultimate game V
【GTA5】Final game repairs V
About this mod Machine translation
【GTA5】Final game repairs V
Official group: 565319441
The advantages of using this mod are:
- It is compatible with Legacy and Enhanced.
- It has been tested on older b1180 and b3521, enhanced b812.
- Theoretically it is compatible with all game versions since b335 (the basis for ScriptHook).
- Features are thoroughly tested and integrated into the game as if Rockstar implemented them.
- It's faster than its C#/.NET counterpart because it's written in CPP with a strong focus on maintaining its performance.
- It incorporates functionality from many other mods, meaning mods can now share resources (such as entity pools), making code faster and allowing cross-compatibility between different options.
- Almost all features work out of the box, no need to tinker with game memory. The options for doing so are clearly labeled and the complexity is not hidden from the user.
- Not relying on ScriptHookV.NET (essentially a fancy wrapper around regular ScriptHook) means fewer compatibility issues between game versions.
- It's open source.
As far as I know, it's also the only mod that fixes the "low priority props" bug in Enhanced Edition and implements NM reactions without relying on ScriptHookV.NET.
Use the INI to configure it to your liking. I strongly recommend that you read through all the options and decide which ones to enable, paying special attention to those that may cause problems with the game's story (those that say nothing have been tested and work well with the story). All options can be enabled or disabled independently of each other.
ScriptHookV needs to be installed: Just extract the ASI in the root directory of your game (where you installed GTA:V, not in the "scripts" folder).
Function
enter:
- Use F12 to reload the INI configuration (keys can be changed).
Memory:
- Allows low priority props to spawn around the map.
- It is the only memory patch compatible with Enhanced (for now).
- Disable the automatic centering of the wheels when the scooter is dismounted. Applies to all vehicles (not just player's).
- This will override the normal option (DisableWheelsAutoCenterOnCarExit) if it is enabled. It will be used as a fallback if the patch fails and the normal option is also enabled.
- Disabled police from randomly changing the player's vehicle steering angle when impacting during a chase.
- Disabled weapon and radio wheel triggered slowdowns and screen effects.
Players:
- Enables unused crouch movement state.
- Allows players to grab onto nearby ledges while jumping. Useful for simulating parkour moves.
- Holding down the "jump" button (space bar/"X" on the controller) automatically grabs the ledge in front of the player.
- Allow all ped models to use stealth and action modes.
- Disable use mode.
- Clean the player's wounds and dirt after they gradually enter the water and pick up the medical kit.
- Sprint indoors.
- Works in b1180 and above, but not in b372. Don't know the middle.
- Disable automatic saving of small objects.
- Jumps can still be performed manually by pressing the "Jump" control near the object.
- Disabled automatic pull-down animation when approaching ledges from high areas.
- Silent Wanted (hides all HUD/music related to the wanted system).
Player Damage/Weapons:
- Enable friendly fire.
-Positional damage (for example, armor cannot protect your head, arms, and lower body).
- Headshots can cause fatal damage to players (just like NPCs).
- Configurable weapon recoil.
- Can be switched in the car.
- Weapon types (pistols, shotguns, etc.) and add-ons (grips, suppressors...
- Player Disarm (allows enemies that hit the player's weapon (or hand) to disarm the player, similar to RDR and GTA: IV).
- Definable custom "drop chance" when hit.
- The weapon will retain all its customizations (attachments, tints...
- Weapons can be automatically equipped after being collected.
- When dropped, weapons can be blown up on the minimap.
- Definable maximum distance before a dropped weapon disappears.
- Player weapons …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.