Turf Mod
Screenshots 3 screenshots
About this mod Machine translation
feature:
- Added Families, Ballas, Vagos, Aztecas, Marabunta Grande, Madrazo Cartel, Triads, Kkangpae, Lost MC, Rednecks, Armenian Mob and Professionals gangs.
- Each gang starts with a Lvl 2 area based on the location they found in the vanilla game/mission and some random areas assigned by the base mod
- All members and all vehicles they use have been added
- Players start as part of a family. See below to learn how to change your gang.
Require:
- Gang and Turf mod 1.3.12
- Make sure you have the Gang and Turf Mod installed correctly and that it is working properly before replacing the files with those from this mod.
Install:
- Place TurfZoneData.xml, ModOptions.xml, and GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files.
- Optional GangData.xml for those that wanna create their own gang instead of using the premade ones. You can find it inside the aptly named folder.
- Optional GangData.xml for melee start (no weapons)
- Optional fix for unarmed/melee fights. Check the readme inside its folder.
Change your gang:
- Simply open GangData.xml with Notepad (or other text editor) and look for the line that says: "true" - Note: By default the gang selected should be the family.
- Change "true" to "false" (without quotes).
- Then look for the gang you want to be a part of and swap its "fake" row in the same way, but with "true" instead of "fake".
integral:
- Almost all done by lucasvinbr, I (Renlou) just added the game gang.
- Do you like mods? Show your support with like/comment
Update log:
Version 2.6 fixes:
- Updated files for base mod version
- Gangs now use pistols. (If you want to change it back so gangs start attacking each other, just use the GangData file in the "Melee Start" folder.)
Version 2.5 changes:
- Added professionals (thanks to NaijaMango)
- Option to fix gang member lag/inertia if using melee/unarmed
Version 2.4 changes:
- Updated files to match new Gang and Turf mod version 1.3.4 (includes new turf, weapons and other changes)
Version 2.3 bonuses:
- Added optional GangData.xml to create your own gang from scratch and play with others.
Version 2.2 changes:
- All gangs now start from their main territory, area strength level 2.
- Each gang focuses on different goals. Some people prefer to buy bigger guns (Lost MC, Rednecks), some trains are harder to kill (Families, Aztecas, Triads),
Others like to lock their territories down (Madrazo Cartel, KKangpae, Armenian Mob), and the rest take over the hood (Ballas, Vagos, Marabunta Grande).
- Gangs can no longer be eliminated or replaced. (You can change this setting in the ModOptions file)
- Added Stab City as a receptive area (so now Lost MC is free to use :D)
- Updated files to match new Gang and Turf mod version 1.3.1
Version 2.1 fixes:
- Changed blip color of Vagos, Aztecas, Armenian Mob and Rednecks for better visualization
Version 2 fixes:
- Corrected the light spot and vehicle color of Lost MC
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.