TriLakes Town Project
Screenshots 3 screenshots
About this mod Machine translation
Like my previous map it brings a new town/island, but this one is really bigger and made in another way.
This map has an airport, a port (you can set the ports dynamic for the doors! It's just that they don't stop moving until you uncheck the dynamic box xD), two lakes on the Alamo (not really water, but just a texture unfortunate ;P), a big town, etc.
Just make sure you follow all instructions (mainly loading) and read everything before complaining (feel free to ask me if you don't understand something), otherwise you might get into trouble!
Well, this map isn't really for the LOWEND configuration because it uses a lot of vegetables! (But you can still try it by lowering the game graphics) Otherwise it should be fine since I loaded it on my laptop ;)
Loading takes 1 minute (more or less depending on your configuration)
If you don't respect the location area used to load the map (second picture) you may run into trouble from objects not loading (sand, rivers, lakes and roads) to crashes, so please respect that.
A weird bug make can (now I rarely save maps after this bug happens) make objects rotate on load, accounting for feet underground and some rocks on moving cliffs (but it will be better than my first island ;)
Maximum restricted props:
I completely forgot that it went down from 2040 to 1800 xD which means I can no longer add any vehicles and complete the house so I have to remove some things to complete the map, I'm working on it so say me if you have an idea of what you want to add or remove ;) I will have to make a choice.
For better rendering you can set the "Draw Distance" to the map editor setting from ddefault to 3000 (use 3000 to see the island from the sky)
Install:
Step 1.) You need a working map editor:
(If you can't get it to work, don't come here to ask how, but on the map editing page I'll try to help you ;)
You will also need to use "extendobjectlist" from the map editor for the object list (requires O.S.U)
Step 2.) Object Spawn Unlocker: Version 1.1 was wrong for me so I used 1.0 so if you have the same problem use the one I put in the zip (1.0)
(This link will provide version 1.1 but not for zipper why I added version 1.0 which should work fine ;)
Step 3. ) "10k objectlist" mod:
Step 4.) Once you get all these things you will have to put the map into your Gta5 home folder/root
Step 5.) Start the game,
You have to load the map to the location shown in the second picture (it can even crash if you don't remove all the roads/sand/river on load!!!; O so from its location picture 2 please.
(Just on the dirt under water)
Open the map editor and load the map "tril" ;D (takes some time depending on your configuration)
If you find any object that looks out of place (I'd say your load has changed a little something, but since it's been done before it doesn't want to be done again) then report it with a picture and I'll correct it.
Also, I have the ground nicely set up to fit the road texture, but the loading process can sometimes change it
Don't hesitate ;) It would be great if people could understand the reason why I'm not responsible for any crashes (I'm just a user of the map editor) and not as bad as a kid like this. If you have any trouble please ask me!
I remember your crash would happen for two reasons, a low-end coonfig or loading into a bad area.
Big thanks to Guadmaz for the super cool map editor
And the GTA multiplayer team and K3nil all the objects they added ;)!
1.1 Change Log:. Removed the player houses I had started with (so sad, but it saved me a lot of props/I would have made an island completely worthy of the players). To save some props, Olive Tree recreated some of the island's palm trees. Added sand and plants in some missing places. More vehicles and vehicles added (you can suggest me what you want to see ;). Set up port gate dynamically as some users don't know how to do this. . Improvements were made to ports and airports. Added some other small changes
Stay tuned for …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.