Test New Island / New town

by Shaezbreizh·v1.0·Updated 2018-09-05

Screenshots 3 screenshots

About this mod Machine translation

Well, I already built a simple bridge, but I found it too empty, so I went and added the empty island myself, so I added the town ;)

It was more of a test on land mapping than a real project, but it finally looked playable so I wanted to share it with you, I hope it will give you some ideas ;)

REAL project here:

Before downloading the map, I would rather tell you some little things

First of all I will be honest, the ground (sand and sand road) is not really good and the collision will be under the sand because the sand is not straight and not cut! So if I followed the decals more when drawing the collsion, I would have used more objects, but I limited the waste of props by making a non-accurate collision ground and I'm sorry if it doesn't satisfy everyone (I'm supposed to use asphalt pavement, but it's too late, so it will be next ;)

Then, I used a lot of vegetables and other hard textured objects, which means maybe the low end configuration can't load it but you can still try lowering the graphics, for those who got the med/high configuration besides enjoy ;P

Install:

Step 1.) You need a working map editor:

(If you can't get it to work, don't come here to ask how, but on the map editing page I'll try to help you ;)

You will also need to use "extendobjectlist" from the map editor for the object list (requires O.S.U)

Step 2.) Object Spawn Unlocker: Version 1.1 was wrong for me so I used 1.0 so if you have the same problem use the one I put in the zip (1.0)

(This link will provide version 1.1 but not for zipper why I added version 1.0 which should work fine ;)

Step 3. ) "10k objectlist" mod:
Step 4.) Once you get all these things you will have to put the map into your Gta5 home folder/root
Step 5.) Start the game,

You must load the map in the area where the map is placed ELSE all roads/sand/rivers will be removed on load and may even crash! ;Ø! But it's fine if you load the map in AREA! So go to the area as soon as possible from the island location shown in the picture (Alamo Sea) (look at the picture to see where the map is ;P)

Open the map editor and load the map "Isla"; D.

we are here

6.) Enjoy and have fun
6.BIS (unfortunately;s) or crashes; ((if you crash try to read everything (comments and descriptions) and see if something can solve your problem)

Important tips:

(Known Bugs/Fixes/FAQ/Answers)

Scripthook and dotnet do not support pirated games
Not recommended to have any veg enhancement mod unless you are sure you can handle it since this map uses a lot of veg
Loading a map into a zone, using AUTOLOADMAP or entering water can ruin your game!
Some objects can be moved from their original location to another object while loading (happens less often)
If you have a verified manifest, you probably don't have roads/sand/rivers, so if that's the case I'd recommend using it for zip by renaming it.

Road/Sand/River don't have a collision, which means I have to create one, but as you can see it's not exact since the sand isn't straight (I was talking about this when I said it was just starting to test maybe I should have used a real road, but it's too late, that will be next xP)

My car/my shoes are entering the sand! I saw a seagull pass a car/house/tree/etc? Was the ground transparent for a while? ! Does the port look incomplete? Some peds have animations, but loading the map can turn them off, then open your editor select the buged ped and hit enter (if the animation is not sure otherwise it's useless).
If you find a glitch on the west side of the bridge you can report it (the cave on the bridge cannot be completed because I will be upgrading it with the second part of the island and I know there are some)
Underwater! Yeah I'm not drawing underwater, I don't know if the max limit will allow me to do that, so we'll see.
I hear it looks too powerful, doesn't it? Not just the ground that makes a huge noise with every kick ;P I'll try to find some better ground to commit to ;)
You can find a lot …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Test New Island / New town
File size
560.0 KiB