Speeding Ticket 2.0
超速罚单2.0
Screenshots 4 screenshots
About this mod Machine translation
describe
This script was created to have a more realistic experience when violating traffic laws. This script relies on you already having police cars that generate traffic naturally. If you don't, there's a link below. A police cruiser will attempt to pull you over for a ticket if they see you doing the following:
-Speeding
-Tailgating
-drifting
- use mobile phone
- Driving a severely damaged vehicle
- driving traffic
-Colliding
- running red light
- Do a wheelie/park
- Driving without a helmet
- Driving on the sidewalk
- running stop sign
You may be fined for multiple violations. You won't get the required level unless you disobey the police or are extremely fast (configurable in INI). What happens after you become wanted is not bound by this script.
Require
-ScriptHookV
-ScriptHookVDotNet
-Native UI
They also patrol police cars. This should do:
Install
in the "Scripts" folder.
Change log
2.0
- Added speed zones to different parts of San Andreas (thanks to DarkDragoon)
-Street list contains and can be modified
- Added HUD to track current speed limit
- Access HUD settings from Ctrl + F11
- Added km/h unit
- You have a chance to post bail (file details)
-Cops knows more about your vehicle length
-Cop search reworked for better performance
1.0.2
- Fixed blip related crash
- Removed experimental features included in 1.0.1 update
1.0.1
- If the crossing is a highway, the highway speed limit is in effect
- Fixed "Ocean Highway" with no road speed limit
- Female police officers now have female voices over loudspeakers
1.0
There are so many violations on the record that now have consequences. Basically you get your license suspended.
- Your current vehicle will be impounded (locked for you and not towed temporarily).
- Every vehicle driven without a license will be impounded. You can only be caught during a traffic stop.
- Your vehicle will be saved (as will the trailer) until you enter it again
- Whenever you enter the .ini, it will be cleared. Death or arrest will also clear your record
- You can check logging using Shift+key set to enable/disable scripts (F11 by default)
- If the chasing police officer falls too far behind, any available nearby police officers will continue the chase
- If you manage to escape the police and you are alerted by a police whip, your vehicle will be labeled as a felony evader and your license will be suspended if stopped while driving the same vehicle during a traffic stop
- Losing a cop is now also time based if the chasing cop is temporarily blinded
Police on foot are now active and will report violations to any available nearby police vehicle. I only include more serious offenses, eg. You won't get reported for not wearing a helmet.
Add violation:
- Driving on the sidewalk
-STOP SIGN VIOLATION
Things to know:
- Search for stop signs within a 10 meter radius. If there are traffic lights within a 20 meter radius, the stop sign is ignored.
- If you are asked to leave your vehicle, the police will sometimes stand by your door and you are free to move your vehicle within a 10 meter radius.
0.9
Added motorcycle violations:
- Bicycle front wheel/parking.
- Driving without a helmet.
other:
- Motorcycle police can pull you over (again).
- All violations can be turned on/off from the INI.
- During a chase any police officer must see you exceed the set felony limit to trigger the desired level. Previously it was automatic.
0.8.2.1
Fixed issues with 0.8.2:
- No more civilization pulling you over.
- There is no reason to stop aborting again.
other:
- Added a bit. (Can be opened from INI)
- Improve police behavior. (hope)
- Some time for tinkering.
- Added some RDE peds being recognized as police officers.
- Removed Taser from police chases.
0.8.1
- Removed handguns from chasing police. Returns when the script is complete.
- Search police by peds instead of vehicles. Plugins should now be used.
- Turning on the emergency lights ignores all movements.
- Driving is less sensitive against traffic …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.