SoB's Extreme Difficulty Health Realism
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About this mod Machine translation
What are you playing with this MOD?
Inside, wild, hard as hell. It's actually very realistic. One bad hit will ruin your day.
Sob's super hard healthy realism
compatibility
The mod will not be updated in any way. It always works and probably always works.
This mod is compatible with GTA Redux (x64t and x64u were broken in my build, so they were removed), Pickups and many other mods.
It replaces my realistic concussion and fatigue mods, and is not compatible with it or anything that changes a player's max health, max armor, or walk type/gait type. If you are running any other mods that change weapon damage, please understand that this may change the functionality of this mod. Yoits' mod is a great example of Clash Mode.
Description and purpose
The purpose of this mod is to provide you with truly realistic fitness, and variations in gait and posture.
This mode lends itself to a mode that changes vehicle deformations toward realistic levels, as well as a mode that spreads weapon fire to make it more inaccurate.
This mod abstractly simulates damage in a pleasingly realistic way.
Armor max, caps are extremely low; it's better than nothing, but not too much (level II concealment is the only thing you can get as a civvie; if you want to mission in an EOD suit, I recommend editing the armor level back up or w/E for now)
Use this mod with my You Know Nothing mod, as well as my Realistic Disorientation mod! It is recommended not to use the first person mod, as well as to remove Crosshair/Crosshair (an obscure frontend.xml editing module).
I highly recommend using these campaigns. I also play mine without the 2nd person mod which has a very high default weapon spread. It makes the game much more difficult, and the movie is brutal. I also recommend using warrant type mods, anything that forces you to obey traffic laws, and any no-crosshairs mods. No crosshair plus 2nd person mods makes the game with weapon spread and @Eddlm's excellent
Another must-have is a material.dat file that allows bullets to penetrate drywall and car doors, etc. You can find one in Redux or Rippler. Obviously, intermediate OpenIV skills are required; I tell you on your own research.
direction:
Place the CS file into the /scripts folder.
Related content
Scripthook V
Community Scripthook V
have fun!
cry
Update log:
106a to 106b: Fixed bug that crashed no ui text files
106c: UI text feedback was wrong and has been removed in favor of a cleaner no-ui version. Player health has been slightly increased.
Assumptions:
This mod assumes that your basic 9mm will do 24-26 base damage, your basic 7.62 NATO round will be around 44-47, and your 5.56 round will do around 28-30 base damage.
Permissions:
You can change this shit any way you like. This is a video game; that's okay.
WHAT PLAYING WITH THIS MOD IS LIKE
Visceral, brutal, and hard as hell. Actually realistic. One bad hit will ruin your day.
Sob's Ultrahard Health Realism
COMPATIBILITY
The mod is NOT broken by updates in any way. It has always worked, and probably always will work.
This mod IS compatible with GTA Redux (x64t and x64u were corrupted on my build, so they were removed), Pickups, and many other mods.
It replaces my realistic concussions and fatigue mod and is not compatible with it or anything that alters max health, max armor, or walk type/gait type for the player. If any other mods you run alter weapon damage, please understand this may alter the functioning of this mod. Yoits' mod is an excellent example of a conflicting mod.
DESCRIPTION AND PURPOSE
This mod's purpose is to give you actually realistic health, coupled with gait and posture changes.
This mod works well with mods that alter vehicle deformation toward realistic levels, as well as mods that spread out weapon fire to make it more inaccurate.
This mod abstractly simulates injuries in a pleasingly realistic way.
Armor is limited with an extremely low cap; it's better than nothing, but doesn't amount to too mu …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.