RX-7 Spirit R Type-A
Screenshots 3 screenshots
About this mod Machine translation
Mazda RX-7 Spirit R Type A
V1.0.1
Changelog v1.0.1
Fixed almost all RHD animations
integral:
3D model by Kunos Simulazioni and Turn10 studio
Converted from Assetto Corsa and Forza Motorsport 4 by Neos7
3D modeling with Zenzoit and Neos7
Collisions are modeled from scratch by Neos7
feature:
RHD
Extra stock spoilers
Additional black accents for front splitter
Template and uniform support
Totally fragile
dirt mapping
All lights use fixed coronas
All dashboard icons and dials are working properly
Work in progress:
Enginebay (currently absent)
LODs optimization
Better specular reflection
Fix some RHD animations that are currently bugged
You can add custom coatings as additional liveries in .ytd
The texture must be named "skin_sign_x", where x is a number.
As you can see, skin_sign_1 and skin_sign_2 are already used by 2 of my skins, you can replace them or add more skins.
In the pop-up headlight version, you can open them to open the left rear door.
The light id value used is "698", so if you use another mod that uses the same number, you should edit it in carcols.meta and carvariations.meta for this mod or others.
Spawn name "rx7ac"
Thanks also to:
Da7K asks for help
gamemodels.ru for ripping models
Oleg for Zmodeler
Mazda RX-7 Spirit R Type A
v1.0.1
Changelog v1.0.1
Fixed almost all the RHD animations
Credits:
3D Model by Kunos Simulazioni and Turn10 Studios
Converted from Assetto Corsa and Forza Motorsport 4 by Neos7
3D modeling by Zenzoit and Neos7
Collisions modeled from scratch by Neos7
Features:
RHD
Extra stock spoiler
Extra black tint for front splitter
Template and livery support
Full breakable
Dirt mapped
All lights working with fixed coronas
All the dashboard icons and dials are working
Work In Progress:
Enginebay (currently is missing)
LODs optimization
Better mirror reflections
Fix some RHD animations that are currently bugged
You can add you custom livery in the.ytd as extra livery
The textures must be named as "skin_sign_x" where x is a number.
As you can see the skin_sign_1 and skin_sign_2 are already being used by 2 of my skins, you can replace them or add more.
On the pop-up headlights version, you can open them opening the Rear Left Door.
The lights id value used is "698" so, if you use another mod which uses the same number, you should edit it in both carcols.meta and carvariations.meta for this mod or the other.
Spawn name "rx7ac"
Additional thanks:
Da7K for help
gamemodels.ru for ripping the models
Oleg for Zmodeler
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.