RX-7 Spirit R Type-A

by Neos7·v1.0.1·Updated 2018-08-24

Screenshots 3 screenshots

About this mod Machine translation

Mazda RX-7 Spirit R Type A

V1.0.1

Changelog v1.0.1

Fixed almost all RHD animations

integral:

3D model by Kunos Simulazioni and Turn10 studio

Converted from Assetto Corsa and Forza Motorsport 4 by Neos7

3D modeling with Zenzoit and Neos7

Collisions are modeled from scratch by Neos7

feature:

RHD

Extra stock spoilers

Additional black accents for front splitter

Template and uniform support

Totally fragile

dirt mapping

All lights use fixed coronas

All dashboard icons and dials are working properly

Work in progress:

Enginebay (currently absent)

LODs optimization

Better specular reflection

Fix some RHD animations that are currently bugged

You can add custom coatings as additional liveries in .ytd

The texture must be named "skin_sign_x", where x is a number.

As you can see, skin_sign_1 and skin_sign_2 are already used by 2 of my skins, you can replace them or add more skins.

In the pop-up headlight version, you can open them to open the left rear door.

The light id value used is "698", so if you use another mod that uses the same number, you should edit it in carcols.meta and carvariations.meta for this mod or others.

Spawn name "rx7ac"

Thanks also to:

Da7K asks for help

gamemodels.ru for ripping models

Oleg for Zmodeler

Mazda RX-7 Spirit R Type A

v1.0.1

Changelog v1.0.1

Fixed almost all the RHD animations

Credits:

3D Model by Kunos Simulazioni and Turn10 Studios

Converted from Assetto Corsa and Forza Motorsport 4 by Neos7

3D modeling by Zenzoit and Neos7

Collisions modeled from scratch by Neos7

Features:

RHD

Extra stock spoiler

Extra black tint for front splitter

Template and livery support

Full breakable

Dirt mapped

All lights working with fixed coronas

All the dashboard icons and dials are working

Work In Progress:

Enginebay (currently is missing)

LODs optimization

Better mirror reflections

Fix some RHD animations that are currently bugged

You can add you custom livery in the.ytd as extra livery

The textures must be named as "skin_sign_x" where x is a number.

As you can see the skin_sign_1 and skin_sign_2 are already being used by 2 of my skins, you can replace them or add more.

On the pop-up headlights version, you can open them opening the Rear Left Door.

The lights id value used is "698" so, if you use another mod which uses the same number, you should edit it in both carcols.meta and carvariations.meta for this mod or the other.

Spawn name "rx7ac"

Additional thanks:

Da7K for help

gamemodels.ru for ripping the models

Oleg for Zmodeler

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
马自达RX-7 Spirit R Type-A
File size
15.5 MiB