Road Work (+ Animations)
Screenshots 3 screenshots
About this mod Machine translation
Real life roads aren't always perfect, so I thought I'd cause some confusion with the AI in Los Santos. Leave a suggestion for where you would like your next job site to be.
If you want me to work harder or want a custom construction vehicle, you can always donate.
Watch my video for a more detailed view of what I include.
The location included in the download.
Install:
Place "road work.xml" in the GTA directory.
Download the latest version of Guadmaz's map editor.
Install the map editor.
When you start working, go to "Load Map"
Enter "roadworks"
Alternatively, you can create a folder called "AutoloadMaps" in the scripts folder of your GTA 5 directory. Place road work.xml in AutoloadMaps and it should load when you start the game.
It should load when you go to the area.
Tip: Don't get too close to the work area while loading in the map. The car may be in the spawn area and tighten everything.
Update log:
1.0: Release
1.1: Added job site signs; removed cones and added barrels.
Cars now merge more smoothly.
1.2: Added new construction site on the old bridge in the port area.
1.3: Added new job location in Sandy Shores.
1.4 Replace the Sandy Shores construction site with a better one along the road. It looks better and takes up about 60 props.
1.5 Added new job location in Paleto Bay. There was an issue where the cyclist hit the barrel and was thrown. There is nothing I can do.
1.6 Added props and vehicles to the game work site along the highway under another highway.
1.7 Fixed Tube Trailer Bug
1.8: Additional bridge built next to the Zanudo Fort Bridge
1.9: Added animations at Sandy Shores construction site and highway construction site
Roads in real life aren't always perfect so I thought I'd cause some mayhem to the AI of Los Santos. Leave suggestions on where you want the next work site to be.
If you want me to work ever harder or want custom construction vehicles you can always donate.
Watch my video on a more detailed view of what I included.
Locations included in download.
Installation:
Put "road work.xml" in your GTA directory.
Download the newest version of Map Editor by Guadmaz.
Install map editor.
When you get it working, go to "load map"
Type in "road work"
OR you can create a folder called "AutoloadMaps" in your scripts folder in your GTA 5 directory. Put road work.xml in AutoloadMaps and when you start your game it should load in.
When you go to the area it should load in.
Tip: Don't be near the work area when you load in the map. Cars may be in the spawn area and screw everything up.
Changelog:
1.0: release
1.1: added signs approaching work site; removed cones and added barrels.
cars now merge smoother.
1.2: added new work site on the older style bridge over the port area.
1.3: added new work site in Sandy Shores.
1.4 replaced work site in Sandy Shores with a better one along the road. It looks better and takes up about 60 less props.
1.5 added new work site in Paleto Bay. There is an issue of bikers crashing into the barrels and getting thrown off. There's nothing I can do about it.
1.6 added props and vehicles to an in-game work site along the highway that is under another freeway.
1.7 fixed pipe trailer bug
1.8: added bridge under construction next to the Fort Zanudo bridge
1.9: added animations to peds at the Sandy Shores worksite and the highway work site
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.