Respawn Alternatives
Screenshots 1 screenshots
About this mod Machine translation
Overview
- Respawn within the area (after waste/destruction) or randomly on the map.
- Respawn methods include user-defined coordinates, hardcoded coordinates, vehicle, walking or where you died/destroyed.
- Use a key or button while playing to use the regenerated on-demand feature, which teleports you using regenerated features.
- Custom settings in configuration files (.ini). For example: skins remain on respawn. Works with Native Trainer, Simple Trainer and AddonPeds.
- Some other settings: loading screen/auto respawn after startup, get all weapons, remove all weapons, get full armor, slow motion, set zero point option to set.
- Save and restore skins after loading screen/launch. Default is "player_ped_skin_upon_respawn". Set to 0 to disable. Set the skin with trainer or .ini.
- Reborn skin. The default is OFF.
Choose your way of rebirth
Instead of respawning at a hospital or police station after being killed or destroyed, this mode lets you respawn at another location near death or far away (you can set your preferred distance).
Slow motion during waste and destruction of the screen can vary from nothing to extremely slow. Screen effects will be removed from these screens (as shown in the screenshot). Ped models/skins (also additional peds) work with native trainers and Simple Trainer (models die and are destroyed constantly).
You can also use the respawn feature at any time during the game as a kind of teleporter. This can be set to be used automatically after loading screens/launches.
You can set your armor to full and get all weapons upon respawn and respawn as needed. By default, it is all set to on in the configuration file.
If you wish, you can also choose to set the money to 0 and remove all weapons when regenerating in the .ini.
Don't save the game when using ped skin model.
Ways of rebirth, (their chance of being used can be changed):
Respawn randomly somewhere on the map (near where you die by default):
- From a list of over 700 coordinates (selected by me) spread across the map, many are on the cover (making them suitable for violent models).
- On a random road with random vehicles.
- In the air at random coordinates in a random helicopter or plane.
- Hiking coordinates.
- Customize coordinates. Set them in the .ini file. Add any number of coordinates and random numbers will be used. It comes with 10 coords in .ini file and instructions.
Reborn where you died:
You can also set up to respawn where you die (not activated by default, see the .ini file). Set the chance to respawn differently or use default settings, which include all modes except death location and custom coordinates.
Respawn/teleport as needed:
You can use the respawn function at any time while gaming with a keyboard or controller. CTRL+K and RB+X are used by default. The controller needs to be activated in the .ini first.
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Ped skins can be used to persist and respawn on demand even if random_player_respawns is set to 0 and the feature is turned off.
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trainer when using ped skin
Skin needs to be reset after it is wasted or damaged. This mod will not know that the player died or was destroyed when the trainer performed this action before this mod (such as resetting the dead status). But it all depends on which mod handles the skin first.
In version 2.3, local trainers are fixed. ENT ((maximum 16 seconds when slow motion is set to greater than 0.4). If you have any issues, please keep trying and report the issue.
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Video display (old version)
Installation guide and demonstration.
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Install
You need the latest version of Alexander Blade's Script Hook V tool to use this mod.
Place RespawnAlternatives 2.x.asi and RespawnAlternatives.ini into the GTA5 folder where GTA5.exe is located. Delete it again to remove mods functionality. Please note that the script hook disables the mod when entering …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.