Realistic Driving V
Screenshots 1 screenshots
About this mod Machine translation
Realistic Driving V
The successor to the popular GTA IV driving mode
Supported GTAV versions: 1.36, 1.38, 1.39, 1.41, 1.43
This mode changes the driving physics in GTA V to be as realistic as possible. Each vehicle's physical definition is created from scratch using every available parameter. Development started on May 13, 2015 and took 3 years and more than 1,600 hours. 357 cars each had their own driving physics created, taking an average of 3.5 hours per car. Every change made by this mod has been measured and confirmed to work as expected. Hence the long development phase. No theories are formulated, no hypotheses are made. This mod is based on hard facts only.
The most striking features of this mod:
Realistic driving physics (proper tire grip, different surfaces, traction curves, slip angles)
All drivable surfaces have the ability to be reworked
Realistic off-road driving (huge off-road areas with purpose, hill climbs, dirt roads in GTA V)
The performance of each car is perfectly matched to the real-life model (acceleration curve, top speed, braking, grip, handling characteristics, wheel pins)
Huge improvement for motorcycles
Improvements to other physics (e.g. making slightly more realistic PIT maneuvers possible for police vehicles)
Disable automatic braking on every vehicle
Police cars no longer drive as if on tracks, with more realistic physics applied to their vehicles
Alternative "Scaled Topspeed" version of this mod, providing speed governor and brake assist
Added vehicle deformation options
Supported DLC:
Sick gets 1
Sick gets 2
LOWRIDER
halloween
executive
XMAS 3
January2016
Valentine's Day
Lowriders 2
Further financial adventure
sneaky stunts
cyclist
import and export
MPSpecialRaces
Gunrunning
smuggler's run
end
SSA Super Sports Series
Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sports Cars, Muscle Cars, Lowriders, SUVs, Off-Road Vehicles, Vans, Services, Emergency, Motorcycles.
Does not include:
Heavy trucks, helicopters, planes, boats
Customized car:
This mod is developed exclusively for vanilla 3D models. The custom model has a completely different center of mass and wheelbase. It is not possible to make this mod work for all custom cars. Using a custom car will have a very noticeable negative impact on the car's handling. Don’t complain about things I can’t fix. please.
Realistic Driving V
successor of the popular GTA IV driving mod
Supported GTAV versions: 1.36, 1.38, 1.39, 1.41, 1.43
This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 3 years, 1600+ hours. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. No theory crafting, no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
All driveable surfaces have reworked properties
Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
Huge improvements to motorcycles
Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
automated brakes have been disabled for every single vehicle
Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
Alternative "Scaled Topspeed" version of this mod, offering speed governor and brake assist
Option for increased vehicle deformation
supported DLCs: …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.