Pistol Holster
Screenshots 1 screenshots
About this mod Machine translation
How to install
Drag and drop all folders and files in the scripts folder to ../gta5/Scripts/ (just like all other Scripthookvdotnet2.dll scripts)
Requires .NET Framework 4.5.2
Visual C ++ 2015
ScriptHookVlatest
ScriptHookVDotNet latest
Naudio.dll (included in arhive)
Detailed description
This mod allows you to store any pistols you already have on your character by placing them on your character;
You can also terrorize any human while your holster is on. To intimidate you have to hold the holster menu button, when the crosshair/dot will appear you need to lock some peds and press the "intimidate" button (see .ini file);
To put on/take off the hoslter, simply hold down the holster menu button (see .ini file) and follow the prompts in the upper left corner of the screen;
Feautures
- Shoot/take down gunner;
- Choose between shoulder holster or hip (belt);
- Determine the target by holding the enemy;
change
1.1
NOTE If you are using my BackpackInventory mod, please disable icon drawing functionality in the .ini file or download the latest version of the BackpackInventory script to avoid script conflicts;
- Added leather case icon;
- Increased reliability of putting on the holster or taking it off (keymap in .ini file, but by default it's "phone_left" to open the holster menu. Note that if you take it off you will lose your pistol);
1.2
- Added "holster_longbarrel_weapons" to chest functionality (not finished, still working on attachment saving);
1.2b hotfix
-Fixed the problem of the button being stuck in the leather case;
- Temporarily removed the chest function "holster_long_barrel_weapons" which was causing some problems;
1.3
- Bugs fixed;
- If there is no picking, add automatic detection pistol;
- Added support for character switches or script reloading without getting stuck or holstered in the air;
1.3 billion
- Fixed icon drawing issue;
- Fixed game crash issue under certain circumstances;
1.4
- Added holster animation and sound effects;
- Added support for my BackpackInventory script (holster animation);
1.5
- Fixed game crash issue;
- Added hip (belt) holster (holster model can be changed in .ini file, just change "USE_HIP_HOLSTER" to "true" or "false");
1.6
- Added hip holster animation;
- Added "intimidation" target function;
(When the crosshairs (dots) appear, hold down the holster menu button (customizable in the .ini file), lock it on some pedals and press the "Intimidation" button);
1.7
- Improved intimidation functionality (all peds (except quest seeds or friends) will run away from the player without any);
1.8
- Change gun equipment/holster and intimidation animation;
- Adding holster to hip holster is not animated;
1.9
- Added holster speed animation
How to install
Drop all folders and files in Script folder to your../gta5/Scripts/ (Just like all the other Scripthookvdotnet2.dll scripts)
REQUIREMENTS.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
Naudio.dll (Included in arhive)
Discription
This mod let you to put holster on character to store there any pistol you've holded in your hands;
Also you can intimidate any human ped while you have holster on.To intimidate peds you have to hold holster menu button,when crosshair/dot will apear you need to lock on some ped and press "intimidate" button (look in.ini file);
To put on/ take off hoslter,just hold holster menu button (look in.ini file) and follow the hint in top left corner of screen;
Feautures
-Put on/ take off gun hoslter;
-Choose between shoulder holster or hip (belt);
-Intimidate targets by holding hand on hoslter;
Changes
1.1
Attention If you're using my BackpackInventory mod, disable there icon draw function in.ini file or download the latest version of BackpackInventory script to avoid script conflicts;
-Added holster icon;
-Added possobility to put on holster or take it off (keymaps in.ini file but its "phone_left" by default to open holster menu. Note You will loos …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.