F1 1993

by The_Pianist 2dot0·v1.0·Updated 2019-03-30

Screenshots 3 screenshots

About this mod Machine translation

Credits to Maxim Gorbanev (aka The_Pianist 2dot0) - this addition,

bigossi5 and GTX750Li - the vehicle itself

You need an original 1993 McLaren F1 [Additional] 1.2 for this to work

“1993 McLaren F1 [Add-On] 1.2 by bigossi5&GTX750Li”

prehistoric

I completed this addition a long time ago, but I have plans and it may still be possible to completely rebuild a McLaren F1 1993 from scratch and select mods as conversions to LM and GRT (short tail) versions. But currently I'm doing a clothes mod for Trevor and the witches have an idea to have all of Trevor's clothes fully converted, so it's very complicated if I do it individually and add new, textured and uvw-unwrapping built from zero models, even if I convert clothes from peds or multiplayer characters it's not based on a stupid extract and attach to one of the clothes of one of the characters, like so many others do. It is also the target weld overlapping vertices in the model while you detach from the original drawable to fix the smoothing group and apply it to the correct physical shape/size of the character, change texture resolution, color variation and sharpness of the image etc. So, if nothing changes, my own McLaren F1 1993 LM/GTR will be in the very, very distant future

Install

in case that additional spoiler and spliter used different textures I had add to main textures archive from original F1, also few default textures of F1 has been fixed

Unfortunately, a default front spliter little overlapping mod spliter when it install, in case that default splitter is a non detaching part of Mclaren F1 bodyshell, it can't be removed at all.

  • Replace file f1.ytd in the path

\Grand Theft Auto V\mods\update\x64\dlcpacks\f1\dlc.rpf\x64\vehicles.rpf\f1.ytd

  • Replace files

a) f1_split.yft

b) f1_spoil.yft

in the path \Grand Theft Auto V\mods\update\x64\dlcpacks\f1\dlc.rpf\x64\vehiclemods\f1_mods.rpf

  • If u want wheels from "Progen Tyrus LMS", than go to folder "LM RIMS" and doing following

a) Replace file from folder "Wheel_model" to mods/x64.i/levels/gta5/vehiclemods/wheels_mods.rpf/

b) Add all textures from folder "textures" to mods/x64e.rpf/levels/gta5/vehicles.rpf/vehshare.ytd

  • If u want my custom handling, carvariations and changed camera position at 1st person

go to folder "Handling, carvariations and camera position changes"

and change all to path \Grand Theft Auto V\mods\update\x64\dlcpacks\f1\dlc.rpf\data\

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
迈凯轮F1 1993年至LM版
File size
19.3 MiB