GTA RPG
Screenshots 3 screenshots
About this mod Machine translation
GTA RPG
========
*Featured on GameSpot and Kotaku*
Follow LogicSpawn on Twitter for the latest updates.
New feature in v0.1.13: Weapon unlocking system. When you reach the desired level, access the weapon tree via Menu > Character Menu > Weapons to unlock SP's weapons. Upgrades will show which weapons are available. The icon will be fixed later.
about
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A .NET GTA V mod that adds typical RPG features such as leveling, quests, non-linear dialogue, skills, looting and more. dialogue
This is currently a 'first' attempt and will be improved upon in the future. There are many features planned in ongoing work, such as:
Dynamic cutscenes
Skill tree weapons
Car modification skill tree
Rich character-driven storyline
Additional mini-games such as survival
Post a video: Youtube Link
The full source code can be found on github (below).
Contact email: info@logicspawn.co.uk
Limited to:
Install
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- ScriptHookV, ScriptHookV.Net v1.1, Microsoft.NET Framework 4.5 and Microsoft Visual C++ Redistributable Package (x64) for Visual Studio 2013 should be installed as prerequisites
- The following files are required but included: NAudio 1.7.3 (NAudio.dll and NAudio.WindowsMediaFormat.dll), Newtonsoft.Json 6.0.8
- Copy the entire GTARPG folder to the "scripts" folder under the Grand Theft Auto V installation directory, so you get 'scripts/GTARPG/*etc*'
- Run the game and press Y to enter RPG mode
ScriptHookV v1.0.393.4:http://www.dev-c.com/gtav/scripthookv/
ScriptHookV.Net v1.1:.NET 4.5:http://www.microsoft.com/en-us/download/details.aspx?id = 30653
C ++ Redistributable: = 40784
error report
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If it helps, please report the bug with a copy of the log
(My Documents>Rockstar Games>GTA V>RPGMod>Log)
Known bugs: Characters may not be visible after character selection, it seems GTA doesn't like you having certain models. For me, until it's fixed, you need to create a new character. The new gaming key is F10
feature
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- Progressive Exp system
- Dynamic NPC dialog with a range of NPCs
- RNG based item and loot system
- Quest system with screen tracker
- Simple RPG UI
- In-depth skill system with skill trees and upgrades
- Xbox 360 controller support
control
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Navigate up - Num8/Dpad Up/Arrow Up
Navigate Down - Num2/Dpad Down/Down Arrow
Navigate Left - Num4/Dpad Left/Left Arrow
Navigate right - Num6/Dpad right/right arrow
Previous Level/Back - Backspace/Xbox B.
Activation - Num5/Xbox A/Enter
End Dialog (Debug Cmd) - Num0
Help - F7
Save - F8
ToggleUI - F9
New Game - F10
Mission Log - L.
Character Menu - O/Xbox A+Up
Stock - I/Xbox A+ Right
Show menu - J/Xbox A+Left
Spawn Car - K / Xbox A + Down
Interact - E / Hold Xbox A
Skill 1 - T/Xbox X+Up
Skill 2 - Y/Xbox X+Right
Skill 3 - CapsLock/Xbox LS
Tip 4 – U/Xbox X+Down
Skill 5 - B/Xbox X+Left
support
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Any support is absolutely welcome, feedback is an important part of the process of creating this mod. If you would like to donate, please let me know if you would like to be added to the game as a character, provide any suggestions or other content.
mistake
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000 - Most likely a corrupt PlayerData.save or mod installation. Try deleting the save file located in: (My Documents > Rockstar Games > GTA V > RPGMod), verify you have the prerequisites and restart GTA.
final notes
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Hope you guys like this mod and have fun!
GTA RPG
========
*As Featured on GameSpot and Kotaku*
Follow LogicSpawn on Twitter for the latest updates.
New in v0.1.13: Weapon unlock system. Access the weapons tree through Menu > Character Menu > Weapons to unlock weapons for SP when you reach the required level. Leveling up will show you which weapons are available. Icons will be fixed later.
About
-----
A.NET GTA V mod which adds typical RPG features such as leveling, questing, non-linear dialogue, skills, looting and more. Dialog
at the moment is a 'first' try and will be improved later on. Currently a Work In Progress with many features planned such …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.