V 2.3.2 oiv
Screenshots 7 screenshots
About this mod Machine translation
Wait, wait, doctor, are you telling me you built a time machine... from the DeLorean?
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Require:
Script Hook V (latest version)
Community Script Hook V.NET 3.5.1
Lemon UI 1.8 for SHVDN3
heap regulator
Unlimited game configurations (only if you plan to install additional add-on vehicles! .NET Framework 4.8
XNA Framework (available for 2.2.4 and lower!
Update log:
2.3.2
Fixed Wayback's excessive resource usage
Fixed Timelapse and Time Paradox so they don't activate in story missions until you beat the mission
Fixed an issue where the time machine would not re-enter correctly
Fixed incorrect user interface in TCD HUD editor
Fixed incorrect UI in RC HUD editor
Fixed Bulova clock minute hand texture issue
Fixed RC voice line so each trigger can only be played once
Fixed improper boost application of RC handbrake
Fixed a problem with the remote handbrake causing the remote speed to stop working in reverse when disengaged
Fixed a script crash when player time travels while the Wayback record is full
Fixed a script crash if the RC mode player controls were accidentally removed from the vehicle via external means
Fixed time travel effect triggering on vehicles that are not in forward gear
Fixed duck breaking animation in first person view
Fixed DMC-12 and DeLorean Time Machine dashboard instrument colors
Fixed non-DeLorean time machine with invisible railroad wheels
Fixed broken repair time circuit option for years earlier than 1985
Fixed garage handler bug during tow missions
Fixed inability to enter broken time machine
Fixed the issue of cleaning options appearing on vehicles that can be washed normally.
Fixed hack entry 2.xml in settings
Fixed DeLorean build code so that DeLorean builds cleanly
Fixed an issue with the Libyan encounter so that their vehicles do not disappear when one of them dies
Added ability to remove Bulova clock from dashboard
Added cooldown time for temporary time circuits
Added working exhaust pipes for DMC-12 and DeLorean Time Machine)
Disable mods during tutorial missions
Plutonium stockpile limit raised to 12
Causes the DeLorean door menu to be disabled if there is no working DeLorean nearby
Optimized menu code
RC Mode now displays tooltips to help players identify the correct control of the RC Handbrake
Removed the persistence system from the in-game menu as it is no longer needed
Shortened BTTF1 DeLorean freeze time
2.3.1
Fixed incorrect filename for custom deceleration sounds in scripts
Fixed a bug that allowed unintentional player-controlled input during cinematic time travel
Fixed a rare script crash related to the wormhole animation player
Updated language files
Added updated Russian translation
2.3.0
Enables functionality that affects traffic density based on the current year
Libya Chase added; only available in 1985 if the player has no plutonium, check the map!
Clock Tower quest fixed; scripted events and traffic disabled too!
Steam vents and empty warnings are disabled after re-entering from the Clock Tower mission
Persistence and build presets system fixed
Wayback system now records players' clothing
Time paradox system added to Wayback
Fixed missing suspension entry for custom ride height
Players will receive 1 plutonium pellet when building a time machine from their inventory of DMC-12
Fixed bug with BTTF3 and BTTF3RR DeLoreans
Fixed flux capacitor appearing in mid-air when spawning the time machine
Fixed a bug that caused the Flux Capacitor to become unresponsive when struck by lightning or when using Photo Mode without fuel
Fixed TCD glitch sounds and animations; made glitches occur faster
Correcting Plutonium Chamber Gauge Needle Color and Movement
Updated weather system
Added new story DeLorean (hint: November 12, 1955)
Fixed flux capacitance bug when time travel is interrupted
Fixed BTTF2 torque value issue
Fixed lightning strike bug
Fixed RC mode death bug
Fixed handle dodge crash
Added BTTF3RR reentry script event toggle
Fixed BTTF3RR build crash
T …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.