LSPD: dangerous individual

by Eddlm·v0.6·Updated 2018-08-31

LSPD:危险的个人

Screenshots 3 screenshots

About this mod Machine translation

Update log:

0.6

Fixed/Improved:

  • Modified escape AI (driving and walking)
  • Redo tamping. It now works more reliably and can actually help criminals get away from you or the AI ​​police.
  • Rebuilt FSM for police and criminals, they will be a little smarter now. Police should not freeze when their suspect is handed over again.
  • Redesigned police car to be careful and the police car will not go backwards again. They also use actual brakes instead of magic

Add to:

  • Added road units.
  • Added support for RDE 3.0, hazardous individuals will use most major RDE vehicles (LSPD/Sheriff/BCSO/State/NoOSE). You can also use the Backup.xml provided with RDE 3.0.
  • Added LSPD:FR Backup.xml support. Currently only models are supported, no components or connections.
  • Added player arrest stuff, players can now arrest criminals and take them to nearby police stations
  • Hostile environment peds will now be treated as criminals. From now on, anyone who is hostile to you will become a criminal you can arrest
  • Added a random adjustment option for Racer criminals so each callout will have a different look
  • Added ability to turn on/off at police station. To facilitate quick setup, you can be on duty in the police car, but not off duty there.
  • Added ability to play with any vehicle or model
  • Added a range of options to the Settings menu including police generation, callout generation, etc.

delete:

  • Racer car tuning utility (for Racer callouts). It has been replaced by an auto-tuning system.
  • Removed a crime trait so that they would not trigger the LostLOS event if they were stationary. (This was added in earlier versions to make the script less frustrating)
  • Removed ability to criminal brake checks. I don't like the effects, I may add it later if I manage to make it useful for criminals.

Known errors:

  • Scripts can treat security guards with malicious circumstances as criminals.
  • Sometimes police will not arrest surrendering criminals, especially if they are interrupted by another criminal/hostile act. This is an issue related to the Arrest/SecureArrest organization, to resolve it, fire them and call another unit.

Changelog:

0.6

Fixed/Improved:

  • Reworked fleeing AI (both driving and on foot)
  • Reworked ramming. It now works far more reliably and actually helps the Criminals getting rid of you or AI cops.
  • Reworked FSM for both cops and criminals, they will be a little smarter now. Cops shouldn't freeze when their suspect is surrendered anymore.
  • Reworked cop carefulness, cop vehicles won't be flung backwards ever again. They also use actual brakes instead of magic

Added:

  • Added Highway units.
  • Added support for RDE 3.0, most of the main RDE vehicles (LSPD/Sheriff/BCSO/State/NoOSE) will be used by Dangerous Individuals. You can use the Backup.xml provided by RDE 3.0 too.
  • Added LSPD:FR Backup.xml support. Only models supported, no components or liveries for now.
  • Added the player arrest thingie, players can now arrest criminals and bring them to nearby police stations
  • Hostile ambient peds will be treated as criminals now. From now on, any ped that's hostile to you will be a criminal that you can arrest
  • Added a Random Tuning option for Racer criminals, so every callout will feature different looking cars
  • Added the ability to go On/Off duty on police stations. To ease quick setup, you can go on duty on a cop car, but can't go off duty there.
  • Added the ability to play with any vehicle or model
  • Added a bunch of options to the Settings menu, regarding cop spawning, callout generation and more

Removed:

  • Racer car tuning utility (for Racer callouts). It has been replaced with an automatic tuning system.
  • Removed a Criminal feature where if they stood still they wouldn't trigger LostLOS events. (This was added in earlier versions to make the script less frustrating)
  • Removed Criminal's ability to Brake Check. I didn't like the effects, will probably add it again later on if I manage to make it actually u …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
LSPD:危险的个人
File size
58.3 KiB