Knight Rider: K.I.T.T
Screenshots 1 screenshots
About this mod Machine translation
This ScriptHookDotNet script brings K.I.T.T to your world.
Mod is activated by default.
Next update: unknown
integral
- ScriptHookV of Alexander's Blade
- ScriptHookV.NET by Crosire (v2.9.6)
- juice4z0 used to improve ruler introduction
Install
- Make sure Microsoft.Net Framework 4.5.2 and Visual C++ for 2015 (x64) are installed.
- Copy everything from the scripts folder to the scripts folder in the main GTA 5 folder, or copy the entire scripts folder to the main GTA 5 folder.
- Start GTA 5 as administrator.
DLC installation (optional)
- Copy the "knight" folder into "Grand Theft Auto V/update/x64/dlcpacks/"
- Start OpenIV and unzip "GTA V/update/update.rpf/common/data/dlclist.xml"
- Open the extracted "dlclist.xml" using Notepad and add this line to it:
"<item>dlcpacks:\knights\</item>"
- Put the extracted "dlclist.xml" back into it.
5.Complete
Recomendation
Play with the Knight Racer models.
Change "UsingKnightRacer" in KSettings.ini to TRUE.
renew
- Added support for Knight Racer model
(Headlight works)
- Added adjustable Turbo Boost
- Added rotatable mini glasses
- Added tracking mode (KI2T)
- Added heat and night vision capabilities
- Improved automatic repair system
- Improved AI
- Improved Skimode
- Replace rocket with laser (KI2T)
- Rockets now fly direct
- Camouflage fix
- Sound effect bug fixed
- crash fix
- Some minor bug fixes
ability
- K.I.T.T is invincible
- K.I.T.T can boil water
button
menu:
- Num8/2 = Up/Down
- Num5 = return
Out of K.I.T.T:
- F10 = Activate/Deactivate Mod
- Num + = open menu
- Num1 = Follow/Unfollow
- Num2 = Drive to Waypoint
- DECIMAL = Flip KITT
-Num-=Remove KITT/Reset
All:
- Num1 = drive to waypoint (use W or S to turn off)
- Num4 / 6 = Skimode
- Num7 = remove police
- Num8 = EMP (makes every vehicle near K.I.T.T useless)
- Num9 = player equipment (armor + pistol)
- Shift(Hold)= Turbo Boost
- Comma = Flip KITT
ruler:
- Num0 = Conversion
- Num2 = Minigun (load/fire)
- Num3 = Fire extinguisher
- Num5 = Rockets (load/firepower)
- Divide = Camouflage
- ride (hold) = parachute (air only)
- Ctrl + Num2/5 = Uninstall Rocket/Minigun
Ruiner:
- Num0 = Super tracking mode (higher performance)
- Hold Ctrl = Tracking Mode (Acceleration)
- Num2 = Smokescreen (removed/coming soon)
- Num3 = changes in vision
- Num5 = Laser
set up
Volume, sounds, animations and keybindings can be changed in KSettings.ini
Other options
If you change ANY_CAR in KSettings.ini to TRUE, you can press Num+ while driving to gain KITT's abilities.
(Not every ability works)
This ScriptHookDotNet Script brings you K.I.T.T into your World.
Mod is Activated by Default.
Next Update: Unknown
Credits
- ScriptHookV by Alexander Blade
- ScriptHookV.NET by Crosire (v2.9.6)
- juice4z0 for Improving the Dominator Intro
Installation
- Make sure you have Microsoft.Net Framework 4.5.2 and Visual C++ for 2015 (x64) installed.
- Copy EVERYTHING from the scripts folder into the scripts folder in the main GTA 5 folder OR copy the whole scripts folder into the main GTA 5 folder.
- Start GTA 5 as Admin.
DLC Installation (optional)
- Copy the "knight" folder into "Grand Theft Auto V/update/x64/dlcpacks/"
- Start OpenIV and extract "GTA V/update/update.rpf/common/data/dlclist.xml"
- Open the extracted "dlclist.xml" with the Notepad and add this Line to it:
"<Item>dlcpacks:\knight\</Item>"
- Put the extracted "dlclist.xml" back in.
- Done
Recomendation
Play with Knight Racer's Models.
Change "UsingKnightRacer" in the KSettings.ini to TRUE.
Update
- Added Support for Knight Racer's Models
(Headlights work)
- Added Adjustable Turbo Boost
- Added rotateable Miniguns
- Added Pursuit Mode (KI2T)
- Added Thermal and Night Vision
- Improved Auto Repair System
- Improved AI
- Improved Skimode
- Replaced Rocket with Laser (KI2T)
- Rockets now fly straight
- Camouflage fix
- Sound Effect bugs fixed
- Crash fixes
- Some minor bug fixes
Abilities
- K.I.T.T is invincible
- K.I.T.T can dr …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.