Knight Rider Abilities
骑士骑士的能力
Screenshots 1 screenshots
About this mod Machine translation
This mod provides some features and abilities for those who like Knight Rider:
- Turbo*
- Car cruise (not 100% reliable!)
- Players pick up goods (automatically generated when necessary)
- Micro Jam *
- Wanted Relocation*
- Invincible
- Player protection (keep doors and windows closed!)
- Speech and SoundFX (as feedback for Auto Cruise, etc.)
- Follow mode (not yet implemented)
- Auto-tuning and window tinting (auto-generated)
- Closed roof (Knight Racer model)
- Working hinge headlight (Knight Racer model)
- Switchable side windows
*Has cooldown time (adjustable via INI file) to maintain balance. Turbo Boost has 5 minutes, Wanted Removal and Micro Jam 10 minutes.
Require:
Community Script Hook V.NET:
[Optional but highly recommended]
Knight Rider Kitt 7.0
Install
Extract all the files and folders from the ZIP archive into your scripts/ folder and change the KnightRiderAbilities.ini file to match your setup (car model etc.).
control:
While driving:
Turbo Boost = speed up + select next weapon
Micro Jam = Target
Remove wanted level = radio wheel
Auto Cruise to waypoint = NumPad1
Toggle side window = NumPad4
In auto cruise mode, press NumPad1 to accelerate or brake/reverse to resume manual control.
on foot:
Spawn/Player Pickup = NumPad2
Known issues
- Functions such as removing wanted or micro jams can be triggered when interacting with the interactive menu or the "web browser". If anyone knows how to detect interaction with any of these UI modules, please let me know.
- Auto Cruise is still a bit unreliable. Sometimes KITT/KARR will try to drive into buildings etc.
Additional Information
This mod comes with K.I.T.T's sounds and voice samples. and K.A.R.R.
Set IsKarr in the INI file to true to provide the correct samples for K.A.R.R. K.I.T.T. or fake
Note that you can also set the model in an INI file. I recommend replacing the ruiner3 with a model from Knight Racer as it doesn't spawn anywhere and works perfectly! If you use a different model, be sure to change the ModelName=ruiner3 line to reflect whatever model you want to use.
This mod is still ALPHA and provided "as is". I'm planning on updating it and adding a "follow" feature etc., but no promises, though, since I'm busy with a lot of things. This was a major learning experience for me. I started learning how to mod GTA V a week ago and it was the first thing I created for GTA. Hope it works out well for you guys :)
enjoy your meal!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.