illegal street racing
非法街头赛
Screenshots 1 screenshots
About this mod Machine translation
Install
Place IllegalStreetRaces.dll and IllegalStreetRaces.ini into the "scripts" folder. You will need Script Hook V and .NET Script Hook.
control
By default, starting/burning your vehicle's engine is:
R2 + X (controller)
W + S (keyboard)
You must do this near a vehicle at a traffic light for at least 2 seconds to activate the script.
set up
RACE_DISTANCE - The script will randomize the distance of the race distance. (Default is 250)
about
This script enhances/overrides the little hidden environment activity Rockstar Games implements when you're at a red light and starts accelerating or doing a burnout on your car to start an illegal street race with the car next to you. It will add a blip to the finish line for your opponent, plus the opponent will rev their vehicle's engine before the race begins.
Change log
1.0
- Initial release
1.1
- Added .ini file for users to be able to configure race distance.
Installation
Place IllegalStreetRaces.dll and IllegalStreetRaces.ini into your "scripts" folder. You will need Script Hook V and.NET Script Hook.
Controls
Revving/burning out your vehicle engine by default is:
R2 + X (Controller)
W + S (Keyboard)
You have to do this for at least 2 seconds near a vehicle at a stoplight to activate the script.
Settings
RACE_DISTANCE - the distance in which the script will randomize how far the race will be. (250 by default)
About
This script enhances/overrides the little hidden ambient activity that Rockstar Games implemented when you are at a red light and start revving or doing a burnout on your car to start an illegal street race with the car beside you. It will add a blip to your opponent and finish line, plus the opponent will rev their vehicle's engine as well before the race begins.
Changelog
1.0
- Initial Release
1.1
- Added.ini file for the user to be able to configure the race distance.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.