Heartbeat physics (modified)
心跳物理学(修改)
About this mod Machine translation
Content introduction
Welcome to my processing modifications:
Heartbeat Physics.
Version 2.3
-Changes made to the following vehicle sections: Classic Sports, Sports and Supercars
-Brake improvements
-Suspension optimization
- Minor changes to some other cars
Version 2.2
- Vehicles added and modified from patch 1.0.1604.0.
-Advanced logo has been removed from all data link connector vehicles.
-Increase the quality value of arena vehicles
-Reduced engine, weapon, collision and deformation damage.
(Only highly modified arena vehicles such as Bruiser and Cerberus are affected)
Version 2.1
Added 5 different transformation options.
one. No deformation
- breach of contract
three. heavy
Four. Extreme
- waste press
Version 2.0
The new traction on all vehicles is now much better. You can drive faster and control the vehicle to prevent it from oversteering or losing traction. This way you can more easily fix any mistakes.
I also improved the braking and changed the top speed and acceleration of all the different vehicle segments to be more realistic.
Supercars are really fast! The speed can reach 300-450 kilometers per hour.
Sports cars are a bit slow. Between 250-350 km/h.
The speed of a car should not exceed 250 kilometers per hour.
Small cars or older classic cars are even slower.
The handling makes it feel like there's a real street under your butt, and you can smell the tires and feel the vibrations of the car, whether you're going slow or fast. Driving the slowest, ugliest cars is now fun. Hope you like it too. This is still a work in progress.
To do a good deal, it's really time consuming, there's a lot to learn about all the different settings. You can't just change a value or setting, it won't work. You must first understand how each setting has a specific impact on many other settings.
For example, for top speed and acceleration, it is even more important to test and find the balance between fInitialDragCoeff, Drive Force, and MaxFlatLevel. But they are the basis for effectively changing top speed and acceleration, so you have to find a good balance for them. Everything else is the same.
I tested again a few thousand times, mostly with the traction setting, and found the average to be pretty good across all cars. Just install this handler and deactivate all cars through the trainer and just try some different vehicles. If you reach a certain speed, you'll hear the tires squeal. This also depends on other factors, such as curves or the car steering too quickly. It doesn't matter if all cars have the same traction, as there are many other settings that make each car unique. But good average traction is important!
This trajectory will make the car heavier and increase immersion to simulate a more realistic vehicle. I've replaced the suspension on a number of vehicles as well, but it's still in the experimental stages, some more than others and some not. For example, try this boring sadist.
If you see the interaction of the suspension with the ground, if you accelerate in a corner, how the whole car reacts and so on, you now have more of an impression of driving a heavy car and now it makes it fun for you.
There are a few things I'd like to understand better to make this treatment more realistic and interesting.
All SUVs and off-road vehicles are now 4WD and many supercars. In the first version I had forgotten that the old DLC added some new handling that I wish all the cars had implemented and modified now. As I said, it's still a work in progress and should be more detailed in the next release. Hope you like it. Enjoy.
Please tell me if something is wrong or should be better or I forgot to modify some vehicle. Trucks and buses were also modified. The superbike is still fast and easy to steer in the corners, but not the Faggio, which is still quite slow now compared to the previous version :)
Game: Grand Theft Auto 5 (GTA5)
Author: Whats a Username?
Installation method:
- Download OpenIV
- Download Mod
- Install using OpenIV …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.