grim Reaper
死神
Screenshots 1 screenshots
About this mod Machine translation
premise
Some walked quietly, some screamed. Some enter eternity with whispers, others with bloody carnage.
You are the Grim Reaper and drive freely in your hearse along the streets of Los Santos, gathering innocent people to live in the streets! need
Harvesting the souls of people who drive motorcycles? no problem! They flew right away! Need to collect the soul of someone in a car? no problem! Just pull them up and POOF! They are eternal. Police on your tail? Turn them into non-existence in an instant! You can even harvest from the air. Harvesting only works on vehicles...for now.
This script is for single player only.
Update 1.2
Update 1.2 is now complete! A major overhaul of harvesting logic in this area. With the following. Please make sure to replace the GrimReaper.dll and GrimReaper.ini files in the \gta\scripts folder with these new files.
Reload from vehicle - Add this as optional, just press B key. This setting will be automatically saved to the ini. ini key changes.
GORE - Add some blood per request. Only enabled via ini. Off by default. More gore may be added in future updates.
INI - Fixed ini key remapping issue. Make sure to copy the new ini.
Pull - This was removed because changing the value would cause problems with any setting other than the most efficient.
Removed unnecessary delays between hearse start and hearse spawning.
Fixed the way peds are handled when flying towards player vehicles. Once the ped reaches a sub-threshold distance, a more appropriate threshold is established at which the ped's alpha fades and the ped dies, while turning off ped collisions. This helps remove the ped from memory without problems. It can also accommodate larger vehicles more efficiently.
Partially harvested peds (less than 1.0 alpha, dead or alive) are now removed from memory when the player exits the mod or turns off harvesting. This helps deal with the "remaining people" who were previously in trouble around the world.
Premise
Some go quietly, some go with a scream. Some swoop into eternity with a whisper and others go out in a blaze of bloody carnage.
You are the Grim Reaper, driving along casually in your hearse along the streets of Los Santos gathering innocent lives of the people on the street! Need to
harvest the soul of someone driving a motorcycle? No problem! They come flying right off! Need to collect the soul of someone in a car? No problem! Just pull up next to them and POOF! they're eternal. Cops on your tail? Phase them into non-existence in an instant! You can even reap from the air. Reaping only works from a vehicle... for now.
This script is for single-player only.
UPDATE 1.2
Update 1.2 is now complete! Major overhaul of reaping logic in this one. Along with the following. Please make sure to replace both the GrimReaper.dll and GrimReaper.ini files in your \gta\scripts folder with these new ones.
REAPING FROM VEHICLES - Added this as optional, just press the B key in-mod. This setting is auto-saved to ini. Key changable in ini.
GORE - Added some blood per request. Only enabled via ini. Off by default. Might add more gore in future updates.
INI - Fixed problem with ini key remapping. Make sure to copy new ini over old.
PULL STRENGTH - Removed this because changing the value caused problems at any setting other than most effective one.
Removed unnecessary delay following mod-start and spawn of hearse.
Fixed the way peds are handled when flying toward player vehicle. A more adequate threshold at which ped's alpha fades and ped dies has been established along with turning off ped collision once ped reaches sub-threshold distance. This helps with ped removal from memory without issues. Also accommodates larger vehicles more effectively.
Partially reaped peds (less than 1.0 alpha, dead or alive) are now removed from memory when player exits mod or turns off reaping. This helps deal with "leftover peds" who would have previously been stuck in limbo around the world.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.