Generate MP vehicles in SP
在SP中生成MP车辆
Screenshots 3 screenshots
About this mod Machine translation
Note from moderators to users: As of this writing (1.0.1290.1 Doomsday Update), this still applies to the latest update. Stop asking about other "single player online vehicle" scripts, this one is not currently approved as requested by the author.
Update 18/3/17 - Added check for reloading game to reapply patches. Also removed strange error messages in log files
information
This also means that new bikes spawned (using trainers etc.) won't become frustrated (like MPBikers did in SP)
A simple GTA V asi plugin that removes limitations when trying to generate new dlc cars added by R* since game version 1.0.617.1. New cheat codes have also been added that will generate blocked cars using their display names as cheat codes.
To spawn a car, open the cheat input text box (use the ` button on your keyboard). Then type the names of any cars that will be listed in the log file created in the GTA V directory (EnableMPCars.log). The lines should look like this:
[10:32:34] Affected hash found: 0xD7C56D39 - DisplayName = RAPTOR
So you can type "raptor" into the cheat box and a raptor will spawn.
I know it's a bit of a pain, but it's the only real way that doesn't require updating every patch, and doesn't rely on ScriptHookV, which always needs to be updated after a patch.
Once ScriptHookV is updated, any trainer that can spawn cars should be able to spawn these without becoming corrupted after 5 seconds or so
Install
Just place this asi file in the GTA V directory and make sure you have the asiloader installed (dinput8.dll) which can be obtained from:
OpenIV - enable asi loader using ASI Manager in tools menu
ScriptHookV
Visual Studio C++ X64 Redistributable 2015 is required to run this plugin. This can be installed from here - make sure to select the vc_redist.X64.exe file on the download page.
ScriptHookV itself does not require the use of this plugin.
Also if you don't want to use the asi loader after the game is updated due to ScriptHookV throwing an error, you can use a program like Cheat Engine to manually inject this dll after you launch the game and the features will work fine. If manually injected this asi still needs to be in the same directory as GTA V, otherwise it will cause a fatal error causing GTA V to crash.
I should also say don't try to use it in GTA: Online, you'll most likely get banned. However, none of these features have any impact online (cars are not blocked, cheat controllers are removed.)
The full source code is on GitHub for anyone interested
source code
Moderator note to users: This still works on the latest update as of this writing (1.0.1290.1 Doomsday Update). Stop asking for the other "online vehicles for single player" script, which is currently unapproved as requested by the author.
Update 18/3/17 - Added check for when game is reloaded to re apply the patch. Also removed the weird error message in the log file
Information
This Also Means that the new cars spawned(using trainers etc) wont get despawned(like what MPBikers in SP does)
A simple asi plugin for GTA V that removes the restriction when attempting to spawn new dlc cars that R* added in since game build 1.0.617.1. Also adds new cheat codes that will spawn the blocked cars using their display name as the cheat code.
To spawn the cars, open the cheat input textbox (using the ` button on the keyboard). Then type in the name of any of the cars listed in the log file that will be created in the GTA V directory (EnableMPCars.log). The lines should look like this:
[10:32:34] Found affected hash: 0xD7C56D39 - DisplayName = RAPTOR
so you can type "raptor" into the cheat box and the raptor will be spawned.
I know this is a bit of a pain but its the only real way to make this work without having to update each patch and without having it rely on ScriptHookV which always needs updating after a patch.
Once ScriptHookV is updated any trainer that can spawn cars should be able to spawn these without them getting despawned after 5 or so …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.