Gears of War MK 2 (Age of Ultron) and MK 3 (Civil War)

by nsh3t, jr59·v1.4·Updated 2018-08-26

战争机器MK 2(奥创纪元)和MK3(内战)

Screenshots 3 screenshots

About this mod Machine translation

Play as War Machine Mark II in Avengers Age of Ultron and Third Age Civil War. (mk III was originally released separately. Since jr59 has been out of GTA 5 modding for a while, I decided to update mk 3 here).

v1.4 update:

1.Fix the shooting position error of War Machine mk2 and mk3 in Ironman v2 script

  • Added White Eyes and White Reactor versions to War Machine Mark III
  • Download basic requirements:

Add peds selector

Script hooks V.

Script hook V donet

NIB menu

  • Download Ironman mod:

(Latest version: If you’d like to support JulioNIB, download it from JulioNIB’s Patreon.)

(v2.4b download link)

(v2.3 (slightly older version))

  • Install the file as an add-on in the "ped" folder.
  • Replace the "hud v2" folder in scripts\IronmanV Files\HUD with the provided folder

5A. Plug-in props method (recommended):

  • Open the folder "Addon props method"
  • Place all files in the folder "armors" into scripts\IronmanV Files\armors
  • Install all files in the "addonprops" folder as add-on props

(Installation instructions are included in the addonprops mod, so if you have any questions related to them, please don't ask here.)

5B method of replacing props (not recommended):

  • Open the folder "Replace Props Method"
  • Place all files in the folder "armors" into scripts\IronmanV Files\armors
  • Install all files in the "Replacement Props" folder in mods\x64g.rpf\levels\gta5\generic\cutobjects.rpf\

(This method will cause you to lose some items that may affect the story mode or certain scenes, and I haven't done any testing on this.)

Why do we use props instead of building it in the model? Because if we don't use props, the animation of the machine gun will be lost.

*credit:

This mod is modified based on jr59 iron patriot and jr59 war machine mk3:

Play as War Machine mark II in Avengers Age of Ultron and mark III in civil war. (mk III is originally released separately. Since jr59 has quit GTA 5 modding for a while, I decided to update the mk 3 here).

v1.4 update:

  • Fix the firing position bug of War machine mk2 and mk3 for the Ironman v2 script
  • Added a white eyes and white reactor version for War machine mark III
  • Download the basic requirement:

Add on peds selector

Script hook V

Script hook V donet

NIB menu

  • Download the Ironman mod:

(The newest version: If you want to support JulioNIB, pls download from JulioNIB's Patreon.)

(v2.4b download link)

(v2.3 (slightly older version))

  • Install the files in the folder "ped" as add-on ped.
  • replace the "hud v2" folder inside scripts\IronmanV Files\HUD with the folder provided

5A. Addon props method (Recommended):

  • Open the folder "Addon props method"
  • Put all the files in the folder "armors" into scripts\IronmanV Files\ armors
  • Install all the files in the folder "addonprops" as Add-on props

( The installation instruction is included in the addonprops mod so don't ask it here if you got any problems related to that.)

5B Replace Props method (Not recommended):

  • Open the folder "Replace props method"
  • Put all the files inside the folder "armors" into scripts\IronmanV Files\ armors
  • Install all the files in the folder "replace props" in mods\x64g.rpf\levels\gta5\generic\cutsobjects.rpf\

(This method will cause you losing some of the props which may affect the story mode or some scenerio, also I haven't done any testing on that.)

Why We use props instead of building it in the model? Because if we don't use props, the animation of the machine gun will be lost.

  • Credits:

this mod is amended based on jr59 iron patriot and jr59 war machine mk3:

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
战争机器MK 2(奥创纪元)和MK3(内战)
File size
7.7 MiB