gang war
打群架
Screenshots 3 screenshots
About this mod Machine translation
Gang War 1.2 - "The Controller" by GeorgeZhang
Time, weather, and gang costs all affect your chances of winning in this death battle. He now has the ability to manipulate them.
Notice###:
Before reporting a bug, please make sure you have installed all requirements for this mod and its requirements.
This is an unencrypted and enhanced version of the original Arms Trading & Gang Wars mod.
I encourage you to share your own Gangs configuration and location files. I'm not good at creating these.
If you don't see the skull blinking on the map, you should configure the DecimalType to "," or "." inside "Gang War.ini". If your creator is not working then update your SHVDN and NativeUI.
If you have any questions/suggestions please leave a comment.
what's new? ###
Creators of new and better:
Now use ray casting to get objects/vehicles.
Aiming - Use the camera to move decorative props.
Improved UI.
Improved settings menu
Added character preview.
All controls are bound to in-game controls. Controller support.
You can now see the relative ranking of gangs.
You can now configure difficulty options in-game such as ped health/accuracy/damage modifiers and ragdolls, blips, headshots, etc.
You can now configure the time and weather.
You can now choose your starting weapon and armor.
Bug fixes and improvements
Added random spawning, which can be toggled in the menu. Peds will spawn near the "spawn point". Distance can be configured in Gang War.ini
The respawn mechanic has been improved. You now spawn at ally spawn points after death.
Gang members will now cost you different money to spawn, depending on the gang.
Players can now earn extra money depending on where the kill hits the victim.
Repeat the copy with the fixed skull.
Fixed issue with only using one weapon in Gun Master mode.
Fixed pickups not spawning correctly.
Fixed occasional object menu crash.
Fixed crazy negative completion rates in Mission Pass Screens.
Disable write mode for every class except Punk & Tactical.
Added 3 new maps and 3 gangs.
Compatible with SHVDN 2.9.2 and NativeUI 1.7
Gang War 1.2 - "Controller" by GeorgeZhang
Time, weather, gang member cost all affects your chance of winning in this death battle. And now with the ability to manipulate them, he he.
NOTE###:
Please make sure you installed every requirement of this mod and its requirements, before reporting error.
This is a rip-off and enhanced version from the original Arms Trading & Gang Wars mod.
I encourage you to share your own Gangs config and Locations files. I'm not good at creating these.
If you're not seeing skull blips on map, you should configure your DecimalType to "," or "." inside "Gang War.ini". If your creator isn't working then update your SHVDN and NativeUI.
Leave a comment if you have problems/suggestions.
What's NEW?###
New Better Creator:
Now utilizing ray casting to get objects/vehicles.
Aim-Grab-Move decoration props with the camera.
Improved UI.
Improved Setup Menu
Added characters preview.
All controls bound to in-game controls. Controller support.
You can now see relative rankings of gangs.
You can now configure difficulty options in-game such as ped health/accuracy/damage modifier and ragdoll, blip, headshot and so on.
You can now configure time & weather.
You can now select starting weapon & armour.
Bug Fix & Improvements
Added random spawning, can be toggled in the menu. Peds will spawn "around" the spawn points. Distance can be configured in Gang War.ini
Respawn mechanic improved. You now spawn at ally spawn point after death.
Gang members will now cost you different amount of money to spawn, depending on gang.
Players now earn extra money depending on where the kill shot hit on the victim.
Fixed skull blips duplicating.
Fixed an issue where in gun master modes peds only use one weapon.
Fixed pickups not spawning properly.
Fixed occasional object menu crash.
Fixed crazy negative completion rate in Mission Pass Screens.
Disable writhe mode for every …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.