Faster AI Drivers for Realistic Driving V [OIV]
Screenshots 3 screenshots
About this mod Machine translation
This is a mod for Eddlm's faster AI driver model that can be applied on top of/after any top speed mode (like Realistic Driving V) in your GTA V.
This mod is perfect for use with Community Races or Impromptu Races as well as Street Races mods.
limit:
Best suited for realistic driving V "Zoom" top speed. It hasn't been tested in a "true" high-speed mode, although it will certainly make the AI racer faster and more stable.
Of course the AI racer will still stop on the side/top of the cliff because they won't be looking ahead at the curve or the road at the top (not aware of the Z-axis change). Nor did they use all roads, sometimes passing through solid walls. They also don't react fast enough when checkpoints are placed too close or hit at the tip of a corner (remove those checkpoints and let the AI work on the shortest path!). But they're still more fun than the old slow racers in supercars, especially when they get off to a good start.
Watching an AI supercar make mistakes and correct oversteer or extend a drift is extremely satisfying.
In my community race, the AI racer's lap time is reduced.
Require:
- Mods folder
2.The latest openIV
- Top speed mode such as realistic driving V has been applied
Install:
- Back up your mods\common.rpf&mods\update\update.rpf
- Use OpenIV and replace manually
Files included by mods> update> update.rpf> common> data> ai> vehicleaihandlinginfo.meta.
NOTE: Ignore the included .oiv file, it is not necessary.
To uninstall:
Copy backup update.rpf (from 1 above) over mods\update\update.rpf
Thanks:
- Eddlm, author of Faster AI Drivers mod, original mod
- DareDevilYT 2 Community Races for Various Races in Community Races Mod 1.3 for Adjustment Processing
1 pianist from the hybrid community competition 1.0 for tuning processing.
enjoy your meal!
Change log.
1.1 "AVERAGE" processing level improvement: faster angular speed, suitable for long flow angles, improved braking stability, improved stability at top speed
1.0 initial version
This is a mod of the Faster AI Drivers mod by Eddlm, to be applied over/after any top speed mod such as Realistic Driving V is applied to your GTA V.
This mod is great fun for use with Community Races or Impromptu Races, and also Street Races mods.
Limitations:
Best tuned to work with Realistic Driving V "scaled" topspeed. It's not tested with "real" topspeed mod although it should surely give AI racers more topspeed and stability.
Sure AI racers still end up off/on the side/top of the cliff because they don't look ahead for off-camber or over the crest road surfaces (not aware of the change in Z-axis). They don't use all of the road either and sometimes go through solid walls. They also don't react quickly enough when the check point is placed too close or smack bang in the apex of the corner (remove those check points and let the AI work out the shortest path!). But they are still more fun than old slow drivers in supercars, particularly when they have a head start.
It is very satisfying to watch the AI supercars make mistake and correct their oversteer or do an extended drift.
Results in lower lap time for AI racers for my community races.
Requires:
- Mods folder
- Latest openIV
- A top speed mod such as Realistic Driving V already applied
Installation:
- Back up your mods\common.rpf & mods\update\update.rpf
- Using OpenIV, manually replace
mods>update>update.rpf>common>data>ai>vehicleaihandlinginfo.meta with the included file.
Note: Ignore the included.oiv file, it's not necessary.
To uninstall:
Copy your backup update.rpf (from 1 above) overwriting mods\update\update.rpf
Thanks to:
- Eddlm, author of Faster AI Drivers mod, for the original mod
- DareDevilYT for the 2 community races from Various Races for Community Races Mod 1.3 used to tune the handling
- Pianist for the 1 race from Mixed type of Community Races 1.0 used for tuning the handling.
Enjoy!
Change log.
1.1 "AVERAGE" handling class …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.