Enhanced Native Trainer

by Zemanez, arewenotmen and others·v1.0·Updated 2018-08-24

Screenshots 3 screenshots

About this mod Machine translation

After seeing that ENT was in serious need of updating (and that other ENT members no longer had the time to update ENT) I have taken on the role of keeping ENT as up to date as possible.

I've been posting updates on GTAForums for a while, but due to multiple requests - I'll be making the changes here and in the ENT thread on GTAForums

This is based on Enhanced Native Trainer update 28 (so your previous database files and configuration will use this feature).

Notable features include:

  • Skin customization
  • Vehicle customizer
  • Weapon customizer
  • Organized and additional vehicles
  • Organized and additional teleport locations
  • Ability to save vehicles and skins
  • Many other general options
  • Save/restore settings across multiple uses
  • Controller support

Please read the documentation in the ZIP for installation details and keys/controls and new features in each release.

This will tell you, for example, that game controls are disabled by default in the menu, but you can turn them off in the Extras > Trainer options. See, it works.

You can redefine the key using the provided XML, which should be placed in the game directory.

Known issues:

  • Trikes displays car related mod titles. This is due to how I obtain this type of vehicle. Since the tricycle is not a motorcycle, it will display car-related titles (like the Quadbike above) because it thinks it is a car. I've had time to fix this with a QoL (Quality of Life) update. However, the mod still applies correctly!
  • Reshade 1.1 will crash your game if you run ENT at the same time. I'm told Redux works fine. It went over my head so I couldn't fix it.
  • When loading ENT, unplug any controller and plug it back in after letting your game load. Failure to do this will result in your game crashing during loading, or an infinite loading screen!

I've included the original post because I (and others) still use it to test builds and provide feedback.

If any other ENT team members would like me to rename the ENT branch I updated (to prevent issues with names and anything we might not want in ENT), please PM me and I'll change it.

How to use the Hotkey function (tutorial provided by Slash_Alex):

Due to formatting issues (Xml code is not shown) - here is the link to the tutorial:

After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.

I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums

This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).

Notable features include:

  • Skin customiser
  • Vehicle customiser
  • Weapon customiser
  • Organised & extra vehicles
  • Organised & extra teleport locations
  • Ability to save vehicles & skins
  • Many additional general options
  • Saves/restores settings across multiple uses
  • Controller support

For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.

This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.

You can redefine the keys using the supplied XML, which should be placed in the game directory.

Known Issues:

  • Trikes display car related mod headings. This is due to how I'm getting the type of vehicle. Since a Trike isn't a motorbike, it'll display car related headings (just like the Quadbike above) because it thinks it's a car. I'll fix this later with a QoL (quality of life) update when I have time. Mods are still applied properly however!
  • Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
  • When loading ENT, unplug any controller and let your gam …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
增强的本地培训师
File size
7.6 MiB