EngineOverheat
Screenshots 1 screenshots
About this mod Machine translation
This mod adds a little bit of realism to GTA 5. When you push your car too hard and too fast, your car's engine can overheat. When it happens your engine starts smoking and becomes disabled. You should wait for some time until the engine cools down.
Require
Community Script HookV≥.NETv2.5.1;
How to install
Place the .dll and .ini files into the "scripts" folder located in the main GTA V directory. If it doesn't exist, create it.
How to change a car's overheating modifier
Open the EngineOverheatVehicle.ini file, find the desired car and change the modifiers.
How to add new overheating modifier to cars
Open the EngineOverheatVehicle.ini file and add a new section with modifiers. For example, to change Kuruma's default modifier, add the following text to the bottom of the EngineOverheatVehicle.ini file:
[Madara]
IncTempModifier = 0,09
DecTempModifier = 0,30
A list of vehicle hashes can be found here.
Default overheat modifier
IncTempModifier = 0,07
DecTempModifier = 0.35
Source code (GitHub)
Change log
V1.1.2
- Added some factors that can be changed in the .ini file;
- Minor fixes.
V1.1.1
Added support for "LeFix Speedometer" (the engine icon (on the fuel UI) lights up when the engine starts to take damage).
V1.1.0
- Added "Call Mechanism" function (press L key);
- Added basic air cooling.
V1.0.3
- Fixed bug related to disabling meter functionality.
V1.0.2
- Fixed Franklin's Buffalo bug.
V1.0.1
- New superheat recipe;
- Different modifiers for different models;
- Display engine health indicators on screen.
V1.0.0
- First Edition. .
This mod adds a little bit realism in GTA 5. When you push your car too hard and too fast the car engine gets overheated. When it's happened your engine starts smoking and will disabled. You should wait a some time until the engine has cooled.
Requirements
Community Script Hook V ≥.NET v2.5.1;
How to install
Place the.dll and.ini files into your "scripts" folder, located in the main GTA V directory. If it doesn't exist, create it.
How to change an overheat modifier for car
Open EngineOverheatVehicle.ini file, find desired car and change modifiers.
How to add a new overheat modifier for car
Open EngineOverheatVehicle.ini file and add a new section with modifiers. For example, to change default modifiers for Kuruma add the following text in the bottom of the EngineOverheatVehicle.ini file:
[Kuruma]
IncTempModifier=0,09
DecTempModifier=0,30
The list of vehicle hash can be found here.
Default overheat modifiers
IncTempModifier=0,07
DecTempModifier=0,35
Source code (GitHub)
Changelog
v1.1.2
- Added some factors that can be changed in.ini-file;
- Small fixes.
v1.1.1
Added support for "LeFix Speedometer" (the engine icon (on fuel UI) is light up when engine starts to suffer).
v1.1.0
- Added "Call Mechanic" feature (Press L);
- Added basic air cooling.
v1.0.3
- Fixed a bug related to disable gauges feature.
v1.0.2
- Fixed bug with Franklin's Buffalo.
v1.0.1
- New overheat formula;
- Different modifiers for different cars;
- Display engine health gauge on screen.
v1.0.0
- First version.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.