Ecoboost V6
About this mod Machine translation
Change log:
not applicable
Require:
-All normal dlcpacks for SP, up to mptuner (Los Santos Tuner).
- FiveM server build supporting FiveM's Los Santos tuner assets.
credit:
Monky, w/, RooST4R, dexyfex - REL documentation
Monky - Research and Structure of the Addon Siren
legacy_DMC-g tools, version guide
3P1C - REL XMLs
Notorious Saber - Help example improvements/fixes, Audacity guidance
NFS Heat/Forza Motorsport 7 Sample Extraction
SweetSFX - Forza Horizon 5 Sound Production
Recommended in
==Description==
This mod implements (without replacing!) custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "ecoboostv6" in the vehicles.meta audioNameHash entry for the given car.
Contains AWC files for NPC/external builds and custom DAT151 and DAT54 files for audio configuration.
This mod uses samples ported from Need for Speed: Heat, Forza Motorsport 7, and Forza Motorsport 5, thanks to a newly developed granular porting method.
Extra effort was also put into the non-engine related parts of the audio in order to achieve an immersive experience.
The AWC/REL code is open source and unencrypted for those who want to edit it for personal use (such as volume adjustment) or to learn from it, but I do not allow repeated downloads without my explicit permission.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.