Drag Session – Drag Monster Update 2.2
拖动会议 - 拖动怪物更新2.2
Screenshots 3 screenshots
About this mod Machine translation
Latest updates:
- Added random drag monsters. These cars with engines bigger than the engine bay? These.
- Added "Invite" cheat: You can now invite any car to the current race.
Usage: Enter the "invite" cheat, followed by the name of the Racer you want to invite. "Eddlm", "Dragster Phantom", "Sabre Turbo", any existing racer in Racers.xml will work.
- Added most Gunrunning vehicles to the racing pool. Failrace's final monster concept is included. :P
- This update includes an optional time fix for ManualGears issues in Gunrunning (DragMeets.dll). When ScriptHookVDotNet is updated, be sure to switch to the original DragMeets.dll.
- All files are affected except Meets.xml, all replaced.
Make sure to reconfigure Config.ini to your preference afterwards.
Future plans:
- Redesigned grip and front wheel system.
- Player upgrades
- More players - Racing interaction
Other updates:
- Add random sleepers
- Added private meetings. If you park multiple cars near the venue before spawning, it will become private and only your car will enter the race. If they don't have an engine upgrade, they will be randomly tuned.
- Added some .ini variables to set the minimum amount of money a racer has.
- Fixed a crash when spawning a Meet on some computers. It looks like this is a missing model issue.
If it crashes, make sure to disable other scripts and try again. There is a script conflict.
Backup:
- 2.0.1
Thread - Video
describe
Fully working Street Drag Meets, all scattered throughout the game world.
Check out the official thread for more details, there's so much here.
Make sure to check the config.ini file to adjust the script to your liking.
It's in the DragMeets folder.
Main features
22Meet
4 point to point matches
Bettings
Tire performance simulation
Manual gearbox simulation
(disabled by default)
Additional vehicle support
When you experience it, you will notice many small features.
Install
"DragMeets.dll" and "DragMeets" folders go into (GTA V root folder) /Scripts/.
How to play
Spawn Encounter: Simply approach the $ icon and press E when prompted.
Leaving a meeting: Type "Leave a meeting" in the game's cheat console.
Challenge others: Get to their car and press E.
Bet (Spectator): Enter "Bet" in the game's cheat console. Or walk up to the racer you want to bet on.
Bet (your match): Enter "Bet" followed by the amount you wish to bet.
Refuse to play: "Reject" cheating.
Add a new car: Enter "Save Car" while attending a meeting.
You may find more useful commands, type "help" in the cheat console to learn about them.
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Latest update:
- Added random Drag Monsters. These cars with an engine larger than their engine bay? These.
- Added "invite" cheat: You can now invite any Racer to the current meet.
Usage: Enter "invite" cheat, then enter the name of the Racer you want to invite. "Eddlm", "Dragster Phantom", "Sabre Turbo", any existing Racer in Racers.xml will work.
- Added most of the Gunrunning vehicles to the Racers pool. Failrace's last monster concept included.:P
- This update includes an optional, temporal fix (DragMeets.dll) for the ManualGears issue in Gunrunning. Make sure to switch to the original DragMeets.dll when ScriptHookVDotNet updates.
- All files are affected except Meets.xml, replace them all.
Make sure to reconfigure Config.ini to your likings afterwards.
Future plans:
- Reworked grip and wheelie system.
- Player upgrades
- More player-racer interaction
Other updates:
- Added random Sleepers
- Added Private Meets. If you park multiple cars near the meet before spawning, it will become private and only your cars will race. If they don't have engine upgrades they will be randomly tuned.
- Added a few.ini variables to set the minimum money the racers have.
- Fixed crash when spawning the Meet in some computers. Looks like it was a missing model issue.
If you have crashes, make sure to disable other scripts and try again. There have been cases of script confl …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.