CopToolkit Chinese version
Police Toolkit A police role-playing plug-in that includes animations, police dog companions, prop scenes, speedometers, vehicle light controls and weapon configurations.
About this mod Machine translation
Police Tool Kit
A police role-playing plug-in that includes animations, police dog companions, prop scenes, speedometers, vehicle light controls and weapon configurations.
***Police Tool Kit***
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A police role-playing plug-in that includes animations, police dog companions, prop scenes, speedometers, vehicle light controls and weapon configurations.
***Features***
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Animation
Player animation supports shortcut keys and you can add your own animation. 20+ animations are added by default.
police dog unit
K9 companion ("a_c_shepherd"), a ride equipped with follow/stay commands, animations (sit/bark/sleep), and vehicle support.
NOTE⚠️: Police dogs are not currently responsible for arresting or pursuing suspects. This feature may be added in a future version.
prop scene
Prop-based scenes support shortcut keys to add your own scenes. 20+ scenes are added by default.
Speedometer
The screen speed meter can be customized, supports KMH/MPH speed, and the color, position, font size and background transparency are adjustable.
vehicle lighting
Switch left and right turn signals and hazard warning lights when using shortcut key support in the vehicle.
Weapon configuration
Add your own weapons to your gear with component customization and color tones. Default includes carbine rifle Mk II, flare gun, flashlight, baton, pistol Mk II, pump action shotgun Mk II and stun gun. Can reload all weapons at once, remove all weapons, and add maximum ammo to the current inventory.
Requirements
ScriptHookV (tested on v3725.0/1013.20)
ScriptHookVDotNet3 (tested on ScriptHookVDotNet-v3.7.0-nightly.87)
LemonUI.SHVDN3 (v2.2.0.0, included with release)
LSPDFR
Installation
Extract the script folder from the .rar file into your Grand Theft Auto V folder. Your structure should look like this:
Grand Theft Auto V/
└── scripts/
├── LemonUI.SHVDN3.dll
├── CopToolkit.dll
└── CopToolkit/
└── CopToolkit.ini
Configuration
All configuration is done via "CopToolkit.ini". Configuration files are automatically generated if default values are missing.
Example of shortcut key format:
– Single keys: ‘F1’, ‘NumPad5’, ‘G’
– With modifier keys: “CTRL+K”, “ALT+NumPad1”, “SHIFT+F5”
– Valid modifiers: "CTRL", "ALT", "SHIFT"
Customize or disable shortcut keys: Use a single key or key combination, press "CTRL+" or "ALT+". Segment headers like '[AnimationHotkeys]' should be retained, but the segments can be left empty. Comment out the line (e.g., ';cop_arms_crossed=ALT+numericpad1') or delete it entirely.
To disable a feature: Remove the '[Animation_*]', '[Prop_*]' or '[Weapon_*]' definitions to hide them in the menu.
To reset to defaults: Delete the "CopToolkit.ini" file and restart the game, which will automatically generate the defaults.
Add custom content
See the default example in configuration.
Animation: | Flag:
Prop scene:
Weapon configuration: Components: |Tone: |Weapon:
Default control
Main menu: The default key is "F3"
animation
"ALT+X" - Cancel animation/prop scene
"ALT+numeric keypad 1" - arms crossed
"ALT + Numpad 2" - hands on belt
"ALT + Numpad 3" - Radio Check
"ALT+numeric keypad 4" - aiming rifle
prop scene
"ALT+numeric keypad 5" - telescope
‘ALT+NumPad6’ – Survey
‘ALT+NumPad7’ – drink coffee
“ALT+NumPad8”——Security Flashlight
police dog command
‘CTRL+K’ – generate K9
‘CTRL+NumPad1’ – follow up
‘CTRL+Number2’ – Stay
“CTRL+NumPad3” – Enter the vehicle (players must enter the vehicle first. K9 enters in order: rear right, rear left, front right)
K9 animation
‘CTRL+Number 4’ – sit down
‘CTRL+NumPad5’ – barking sound
‘CTRL+NumPad6’ – sleep
vehicle lights
‘CTRL+NumPad7’ – left pointer
‘CTRL+NumPad8’ – Hazard warning light
“CTRL+NumPad9” – Right pointer
Troubleshooting
General questions
Plugin crash: Check for outdated dependencies ('ScriptHookV', 'ScriptHookVDotNet3', 'LemonUI'). If the settings are damaged, delete "CopToolkit.ini" and restart the game to automatically generate a new file.
Menu cannot be opened: check for key confli …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.