Car refueling module comes with usage tutorial
汽车加油模组by附带使用教程
About this mod Machine translation
This is a simple fuel module with many functions, 4 consumption types,
8 car models.
feature:
- Fuel for all vehicle types (also aircraft, helicopters and boats),
-Electric cars have rechargeable batteries,
-Plug-in hybrid vehicles,
-Methanol cars,
-Consumption based on throttle/RPM (the greater the throttle pressure, the more consumption),
-Fuel prices vary by vehicle type,
-Fill up at the gas station,
-Only if player is in
in the vehicle,
- Players cannot refuel if they do not have enough money (can be disabled),
-Horn/context come on,
-Retell/suppress context to stop refueling (if you only want a specific amount
fuel),
- Refuel with a realistic-sized oil can,
- Jerrykan Come on Animation,
-Jerrycan controller support,
-If the fuel is exhausted, the engine will stop running,
-Small fuel level indicator,
-Distance display on the left,
-The fuel level is also connected to the fuel gauge on the dashboard,
-Fuel is connected to the tank and will be reduced if a leak occurs,
-If the fuel level is low, the fuel level indicator turns red,
-There are many options in custom ini files,
-Save the fuel consumption of the last 20 vehicles driven,
- Save fuel on the last 5 vehicles with license plates.
In GTA we always notice the acceleration ratio of electric cars
other cars, so why don't we just drive this one that doesn't need
After charging, you know the only bad thing about electronic cars is that you have to wait
It takes hours to recharge the batter, so this mod adds that missing piece to
The game that makes electronic cars equal to other cars.
Characteristics of electric vehicles:
-Realistic electronic car consumption,
-Regenerative braking system (a type of electric braking that consumes energy
and bring it back to the batter),
-Quick charging at charging stations,
-You can leave your electronic card while charging and come back after charging,
-Blue battery level indicator,
- Custom plug-in ecars (taranis and salvana have been added to the script),
- You can charge multiple electric vehicles at the same time (up to 20 driving vehicles),
-If the player is in an electronic car, the station blip is displayed,
- Charging at the station (fast) and charging at home (normal),
-Free charging at home,
- Notify if charging is complete,
-Skip charging by sleeping, you can skip charging for a period of time by sleeping
(Franklin, Michael and Trevor slept 8, 6 and 12 hours respectively).
R* didn't say there were electric cars in GTA, or that specific cars were electric,
There are some cars that are actually hybrids. This module adds all plug-in hybrid
Has all the features of automatic game mode.
Features of hybrid cars:
-Two automatic modes (charge consumption mode and charge maintenance mode),
-Charge maintenance modes (light acceleration, full acceleration and power
asset model),
- regenerative braking system,
-Two instrument displays (fuel and battery) or a green level gauge,
-Plug-in functionality (car can be charged at charging stations and at home),
- Notify if charging is complete,
- Recharge through sleep jumps.
Methanol car is a hydrogen-electric hybrid sports car fueled by methanol
RG Nathalie is producing hydrogen planned for 2021
The first car produced by RG, the new car manufacturer founded by Roland Gumpert.
Characteristics of methanol vehicles:
-The battery is always charging as long as the methanol tank is not empty,
- Fill up with methanol at the gas station (only one is currently open
Los Santos xD),
- regenerative braking system,
-Two gauge displays (purple methanol and blue battery gauges) or one purple
Methanol meter,
-Plug-in functionality (you can charge your car at charging stations and at home),
- Notify if charging is complete,
- Recharge through sleep jumps.
Customize:
-fuel rod position,
-Fuel rod dimensions,
-one or two meters,
-Throttle or RPM based,
-Horn or context cheer,
-Customized refueling button,
-Quick refueling button,
-Do you need money?
-Switch the light spot,
- Whether it is connected to the …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.