Beta Franklin House
Screenshots 2 screenshots
About this mod Machine translation
information
This mod changes the color of the walls of Franklin's Vinewood Hills house, just like in Trailer 2, and also adds paintings (5 from the trailer, two based on interior LODs).
NOTE: Multiple walls of the house are also changed (this is because they share the same texture).
Require
OpenIV.asi
Mods folder
Script Hook V NET。
Install
Move the beta_franklin_house folder in update/x64/dlcpacks.
Add <Item>dlcpacks:/beta_franklin_house/</Item> to "dlclist.xml".
Move BetaFranklinHouse.cs in the scripts folder.
CHANGELOG v1.7
Move added props to new archive.
Changed restaurant painting texture.
The blue light on the three paintings has been restored.
Removed the red light rendering above the (original) red painting.
Removed option to use original painting (for the two reasons mentioned above).
Updated script.
Miscellaneous textures
house
INFORMATION
This mod changes the color of the walls of Franklin's Vinewood Hills house like the ones from Trailer 2 and also adds back the paintings (5 from the trailer and two based on the interior's LOD).
Note: multiple walls of the house are also changed (that's because they share the same textures).
REQUIREMENTS
OpenIV.asi
Mods folder
Script Hook V NET.
INSTALLATION
Move the beta_franklin_house folder in update/x64/dlcpacks.
Add <Item>dlcpacks:/beta_franklin_house/</Item> to the "dlclist.xml".
Move BetaFranklinHouse.cs in the scripts folder.
CHANGELOG v1.7
Moved the added props in a new archive.
Changed the dining room painting texture.
Restored the blue light on top of the 3 paintings.
Removed the red light that was rendered on top of the (original) red painting.
Removed the option to use the original paintings (because of the two reasons above).
Updated the script.
Miscellaneous textures
house
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.