Backpack inventory 2.9b

by Hunk·v2.9b·Updated 2018-08-12

背包库存2.9b

Screenshots 1 screenshots

About this mod Machine translation

! ATTENTION! If you are going to use this, please remove my "Shop Weapons in Dufflebag" and "Backpack" mods

describe

Default control

Backpack menu #1 remains "SelectUnarmed"

-Backpack Menu #1:

  • Take off/put on the bag;
  • Take off/put on a helmet (only if not in the car);

Backpack Menu #2 Keep the "Duck in Car" Button

-Backpack Menu #2:

  • Take off/put on the headphones;

3.Hold/Unhold backpack strap;

If you have a backpack, just press and hold the "BACKPACK_MENU1" button inside the car and it will be saved as your stash car;

When you're wearing a backpack, you can use your inventory and any weapons you like, as well as put the helmet on/off, but it will slow you down.

When you're not wearing a backpack, your speed increases slightly but your inventory is locked unless you grab your backpack again.

How to install

  • Drag and drop all folders and files in the scripts folder to ../gta5/Scripts/ (just like all other Scripthookvdotnet2.dll scripts)
  • If you don't want to change them in the .ini file, you need to change the backpack model and texture (I have included the tutorial and model in the archive)

Backpack:

I've been able to choose which model of clothing to set in the .ini file, but I recommend you do this

Replace any decal in Grand Theft Auto V\mods\x64v.rpf\models\cdimages\streamamedpeds_players.rpf\player_zero/one/two\ for the

Rockstar backpack model using my texture pack (included in the zip archive) and then changing the number of models and textures

In the .ini file (I recommend you replace the model in the archive so you don't have to change it in the .ini file: Michael (Player_Zero): decl_008; / ​​Franklin (Player_One): decl_003; / Trevor (Player_Two): decl_005;

For hats/masks:

You can change any mask/hat that will be worn in the .ini file (Trevors Hats/Masks in [TREVORS PROP]) and also change the hairstyle that will be applied when the character is wearing the mask (for modified hairstyles, so the hair will not be wearing the hat or mask);

Requires .NET Framework 4.5.2

Visual C ++ 2015

ScriptHookVlatest

ScriptHookVDotNet latest

NAudio.dll (included in archive)

Change log

1.1

  • Added DuffleBag option in .ini file (IF set to "true", the character has a backpack and carries lance weapons, he will wear a duffel bag to be able to carry them, but it will slow him down more);
  • Fixed bug where the holster icon would show up even if the character didn't have a pistol;

1.1 billion

  • Added long-barreled weapons for gun battles and doomsday looting;

1.1C

-Duffle bags are now dropped in the car along with the bags;

  • Pistol switch improvements;

Code optimization;

1.2

  • Fixed bug beeping and flashing when sitting in any vehicle;

1.3

  • Added the option to choose a pistol character that can be carried with you;

-----Look for the string iN.INI file named "PISTOL = 2578377531" and replace "2578377531" with:

------"453432689" for pistols;

-----"1593441988" is CombatPistol;

-----"2578377531" of "Pistol50";

-----Appistol's "584646201";

------"3249783761" for "revolver";

  • Fixed critical issue that could cause the script to crash;
  • Improved helmet system;
  • Improved Blip system and car saving;
  • Improved personal pistol switch;
  • Added controller support;

1.4

Code optimization;

  • Fixed vehicle prompt loop while holding "Select Unarmed" button

1.5

  • Added control customizations in the .ini file (check out the CONTROLS_VARIATIONS.txt file I've included in the archive to see the control numbers);
  • Improved control system (see in description);
  • Improved hat/mask wearing system (now you just need to set the hat/mask model from the Ped Props list and the hairstyle you want to apply with this mask (I've left this option out just in case the modified hairstyle you use doesn't fit the standard hat/mask);

1.6

  • Added custom weapon holster/bag animation (can be opened in .ini file);

1.7

  • Fixed dual sound effects;
  • Added backpack animation on each weapon replacement key;
  • Fixed "bag putting on" issue (now it can …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
背包库存2.9b
File size
3.8 MiB