Automatically save and load vehicles 1.2
自动保存和装载车辆1.2
Screenshots 1 screenshots
About this mod Machine translation
describe
This mode functions mostly like most trainers' save vehicles, except this automatically loads and saves vehicles. You need to press a key while inside the car and then the mod will save it whenever the vehicle is parked.
Install
You need ScriptHookV and ScriptHookVDotNet.
Once completed, place the two files in the zip file into the scripts folder. Finish!
button
U - Press when you are inside the car to mark it as my mod to treat it as a saved vehicle.
Important information
This mod saves the vehicle once every 500 milliseconds and only while the vehicle is parked. So my mod may not save the vehicle if you move extremely fast and you reload the game/press Insert. This avoids lag.
integral
sollaholla - Teach me how not to screw up! Also helped me with XML.
Change log
v1.0 - Initial version.
v1.1 - Added INI settings; now you can set the color of sprites and blips. The full list of both is below:
Just ignore the = sign and the number after it and the comma, all you need to know is the name. Following my performance in INI.
V1.2 - Fixed/added support for neon lights. Fixed wheel types, turbos, headlights and tire smoke are not saved.
Description
This mod is mostly like most trainers' save vehicle function, except this loads and saves vehicles automatically. You do need to press a key when inside a vehicle, and then whenever the vehicle is parked, the mod will save it.
Installation
You need ScriptHookV and ScriptHookVDotNet.
Once you do, put the two files inside the zip into your scripts folder. Done!
Keys
U - Press when you are inside a vehicle, to mark it for my mod to treat it as a to-save vehicle.
Important Info
This mod saves the vehicle once in 500 milliseconds, and only if it is parked. So it is possible that my mod doesn't save the vehicle, if you are moving at a huge speed, and you reload the game/press Insert. This is so to avoid lag.
Credits
sollaholla - For teaching me how to not screw up! Also helped me with XMLs.
Changelog
v1.0 - Initial Release.
v1.1 - Added INI settings; now you can set the sprite and the color of the blip. Full list of both of them are here:
Just ignore the = sign and the numbers after that and the comma, all you need to know is the name. Follow how I did it in the INI.
V1.2 - Fixed/Added support for neon lights. Fixed wheel types, turbo, headlights, and tire smoke not being saved.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.