Aston Martin 5.9 V12 engine sound
阿斯顿马丁 5.9 V12 发动机声音
About this mod Author’s original text
Ohaiyou, minna-san! (・ω・)ノ
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my DIscord server linked in this description.
Head over to my Patreon to get 1 month early access to 2 sound mods per month! For December, I offer a Honda K20 2.0 I4 and Ford Explorer+Taurus Ecoboost V6.
For my old sound DLC package which you can also manually install this individual sound DLC to, see here.
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In the name of family.
== Mod Info ==
Aston Martin V12 Engine Sound v1.0
Commissioned by: personal project
Changelog:
N/A
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w, RooST4R, dexyfex - REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs, Add-on sound tutorial
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
Pole Position Production - 2005 Aston Martin DB9 sound library
Recommended to use on:
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aston59v12" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from Pole Position Production thanks to a newly developed granular porting method. Compare it to youtube videos of the original source!
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
AWC/REL code is open-source and unencrypted for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.