Accuracy fixes
准确性修复
About this mod Machine translation
I'm tired of missions and campaign modes, the enemies are so accurate that if they're not even targeting you directly, shooting throw obstacles and making impossible shots, they can shoot and hit you... just like the enemies in the vanilla game when O'Neill's "soldiers" were able to shoot Trevor in the feet while his body was covered by his bodhi pickup at 300 meters with a 9mm pistol...
That's why I created a GTA V mod that forces all peds in the game to have the same accuracy. The script keeps checking all humans, not players, and is not achieving the desired accuracy, so it changes the accuracy to the desired level.
I personally like it when enemies can't hit me easily, but when they do, they kill me, or my character gets seriously injured... so this script is recommended for people who like that kind of realism and playing style. Anyway, you can also use it to improve accuracy and increase the difficulty of GTA V battles if you want!
What’s new in V1.1
I wanted to include NativeUI but to avoid delays in updating the script I decided not to include it for now. It actually doesn't have a menu, nor the hotkeys of previous versions. I'd like to include it in the next version of NativeUI or another menu system, still have to think about how to focus on this.
About the features: The main new feature is a more customizable global accuracy modifier, with three ways to set the accuracy of each ped. Learn about them in the Configuration section below.
Also included is a global damage modifier, which should theoretically modify the damage done to the player by enemy AI. This should avoid aggressive scripts that spawn enemies with high damage values, but I haven't tested it further if it works.
The last new feature is the Global Shootrate modifier, as global damage, I'm not sure if it works as expected, but I think it does. It should modify the AI fire rate so they fire more bullets.
I was tired of mission and activities mods on where enemies had an excelent accuracy, they can shoot and hit you if they're not even directly aiming at you, shooting throw obstacles and making impossible shots... Like enemies in vanilla game, like when O'Neal "soldiers" can shoot Trevor's feet when he's covered behind his Bodhi pickup at 300m, with the shitty 9mm pistols...
That's why i created Accuracy Fix, a GTA V mod that forces all the peds on the game to have the same accuracy. The script is constantly checking for all the peds who are human, not player and haven't got the desired accuracy level, so it changes their accuracy to the desired levels.
I personally like when the enemies can't hit me so easily, but when they do it, they kill me or my character gets badly injured... So this script is recommended for people who likes that kind of realism and playing style. Anyway, you can also use it to increase the accuracy, if you want to, and increase difficulty on GTA V combats!
WHAT'S NEW ON V1.1
I wanted to include NativeUI, but to avoid delaying even more the update of the script, I decided to do not include it for now. Actually it hasn't got a menu, neither hotkeys as the previous version had. I want to include on the next version NativeUI or other menu system, still have to think how to focus this.
About features: the main new feature is a more customizable Global Accuracy modifier, having three methods to set the accuracy for each ped. Read about them on the following Configuration section.
Also included a Global Damage modifier, theorically should modify the damage enemy AI made to the player. This should avoid aggresive scripts that spawn enemies with a high damage value, but haven't tested deeper if it works as it should.
The last new feature is a Global Shootrate modifier, as the global damage, I'm not sure if it's working as expected, but I think it does. It should modify the AI shooting rate, so they shoot more bullets.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.