Six-star wanted system v1.0.1
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About this mod Machine translation
Module feedback group: 514698416
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🚨 Six Star Wanted – When Five Star Wanted isn’t enough
Is five-star wanted the limit? No, that's just the beginning.
The real show begins when you have killed enough police officers and blown up enough police cars that Los Santos' law enforcement power is no longer enough to stop you. Armored vehicles of the National Guard pour out of the streets, the sirens of the FIB tactical units ring through the streets, the gun barrels of the Army tanks slowly turn towards you, and the CIA special forces approach quickly from the rearview mirror - the roar of fighter jets in the sky, the dark shadow of the fleet on the sea, helicopter paratroopers falling from the sky, and the thrusters of the Space Force hovering overhead. This is a military response prepared for "the highest level of threat." When the killing intent value breaks through the threshold and the sixth star lights up, the entire military force of Los Santos will target you. This is not the time to run away - this is when the war begins.
✨ Core gameplay
⭐ Killing intent value system, the sixth star above the five stars
When you reach the five-star wanted level, you will enter the "five-star session" and start accumulating killing intent points. For every policeman killed (+8) and every police car destroyed (+25), the killing intent value will increase. The killing intent progress bar is displayed in real time at the bottom of the screen, clearly showing how far you are from military intervention. When the killing intent value exceeds the threshold (default 300), the sixth star will officially light up, and an emergency announcement will appear on the screen - you have been listed as the highest level threat.
🛡️ Thirteen military units, three-dimensional encirclement and suppression by sea, land and air
This is no ordinary police chase, this is an asymmetrical war.
Ground forces - the National Guard's armored off-road vehicles and personnel carrier trucks were loaded with Marines, the FIB tactical unit's bulletproof cars were filled with special police officers, the Army's Rhino tanks and armored vehicles were dispatched in pairs, and the CIA tactical unit outflanked from behind at high speed.
Naval forces - submarines approaching quietly underwater, surface fleets driving patrol boats and speedboats to block the coastline, and SEALs rushing out of the waves in speedboats.
Air Force - Coast Guard helicopter search lights light up the night sky, Air Force helicopter gunships lock onto your position, transport helicopters drop paratroopers above your head, transport planes drop an entire team of paratroopers at high altitude, fighter jets retract their landing gear and dive at high speed, and space force thrusters draw tail flames in the sky.
🧠 Intelligent scheduling logic, dynamically dispatch troops according to status
The module will automatically decide which troops to dispatch based on the player's current status. On the water, priority will be given to submarines, surface fleets, SEALs, and Coast Guards. In the air, priority will be given to fighter jets, space forces, and armed helicopters. On land, the National Guard, FIB, armed helicopters, and paratroopers will be dispatched. The dispatch rotation mechanism ensures that the type of troops dispatched each time is not repeated. Each troop has an independent upper limit on its number. The global entity upper limit is strictly controlled to ensure stable performance and no collapse.
⚙️ Deeply customized configuration, everything is under control
All parameters can be customized through INI configuration files. Combat parameters include killing intent threshold, various scores, scanning interval and radius, dispatch interval, and cleanup distance. Troop configuration includes vehicle models and personnel models of all 13 troops (custom MOD models are supported), and an independent upper limit for each tro …
Install & use Install: GTA V script mod (single-player)
- Check your game edition first — Legacy and Enhanced do not share mods; follow the readme to pick the right build.
- Script mods (.dll / .asi / .lua / .cs) usually need ScriptHookV plus the matching ScriptHookVDotNet build for your .NET version.
- Unzip and place the files as the readme says — game root or the scripts/ folder (.dll files usually go in scripts/).
- Use them in single-player or invite-only sessions only; joining Online with mods can get you banned.
The 'About this mod' section keeps the author's full description — where it gives exact steps, follow those. Use script mods in single-player only; joining Online with mods can get you banned.