FXX-K EVO 2018
<<<Update: Add-On Version Added>>>> Ferrari FXX-K EVO 2018 for NVE (Add-on Version | Replacement Version) Many thanks to TSP Studio for the great mod!
Screenshots 5 screenshots
About this mod Machine translation
> Ferrari FXX-K EVO 2018 for NVE (Add-On | Replacement) Many thanks to TSP Studio for the great mod!
Ferrari FXX-K EVO 2018 for NVE
🏎️ **Update: Additional version now available! **
✨ Module Introduction
This mod brings the track beast of **Ferrari FXX-K EVO 2018** into the world of **GTA V Enhanced (NVE)**!
- **Original mod author**: TSP Studio
- **Original Mod Link**: Click to view
- **NVE conversion author**: DimoSerb
🚀 Thanks to TSP Studio for making such an amazing mod!
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📦 Installation Guide
**Additional version installation**
- Copy the folder contents to: `\mods\update\x64\dlcpacks`
*or* Copy to: `onigiri\dlcpacks`
- Use **OpenIV** or **Notepad** to open the `dlclist.xml` file:
- OpenIV path: `\Grand Theft Auto V Enhanced\update\update.rpf\common\data`
- Notepad path: `\Grand Theft Auto V Enhanced\onigiri\common\data`
- Add the following lines to the file:
```xml
dlcpacks:/fxxkevo/
```
- Save the file.
- In the game, use the name **`fxxkevo`** to spawn the car.
**Replacement version installation**
This version will replace the **Emerus** sports car in the game.
- Place the file into one of the following paths:
- **Via CodeWalker**: `onigiri\dlcpacks\nve_vehicles\dlc.rpf\x64\levels\gta5\vehicles.rpf`
- **Via OpenIV**: `mods\update\x64\dlcpacks\mpvinewood\dlc.rpf\x64\levels\gta5\vehicles\mpvinewood.rpf`
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🎮 Game experience
Get behind the wheel of this ultimate track machine and feel it roar through the streets of Los Santos! Whether used as a standalone add-on vehicle or replacing the original Emerus, it can add the ultimate speed and passion to your NVE gaming experience.
**TIP**: It is recommended to experience its full performance on the open road or track!
Install & use Install: GTA V script mod (single-player)
- Check your game edition first — Legacy and Enhanced do not share mods; follow the readme to pick the right build.
- Script mods (.dll / .asi / .lua / .cs) usually need ScriptHookV plus the matching ScriptHookVDotNet build for your .NET version.
- Unzip and place the files as the readme says — game root or the scripts/ folder (.dll files usually go in scripts/).
- Use them in single-player or invite-only sessions only; joining Online with mods can get you banned.
The 'About this mod' section keeps the author's full description — where it gives exact steps, follow those. Use script mods in single-player only; joining Online with mods can get you banned.